baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/Offline/OfflineRespawnPlugIn.cs
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src/GameLogic/Offline/OfflineRespawnPlugIn.cs
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// <copyright file="OfflineRespawnPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.Offline;
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using System.Threading.Tasks;
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using MUnique.OpenMU.GameLogic.Views.World;
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/// <summary>
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/// Simulates a respawn response for an offline character.
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/// </summary>
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internal sealed class OfflineRespawnPlugIn : IRespawnAfterDeathPlugIn
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{
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/// <inheritdoc/>
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public ValueTask RespawnAsync() => ValueTask.CompletedTask;
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}
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