baseline: OpenMU upstream b5a0961 (fresh source)
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62
src/GameLogic/PartyManager.cs
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62
src/GameLogic/PartyManager.cs
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// <copyright file="PartyManager.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.Views.Party;
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/// <summary>
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/// Manages party creation and tracks character-to-party membership for member reconnection.
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/// </summary>
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public sealed class PartyManager : IPartyManager
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{
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private readonly System.Collections.Concurrent.ConcurrentDictionary<string, Party> _partyByCharacterName = new(StringComparer.Ordinal);
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private readonly ILogger<Party> _partyLogger;
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private readonly byte _maxPartySize;
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/// <summary>
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/// Initializes a new instance of the <see cref="PartyManager"/> class.
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/// </summary>
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/// <param name="maxPartySize">The maximum number of members per party.</param>
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/// <param name="partyLogger">The logger for party instances.</param>
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public PartyManager(byte maxPartySize, ILogger<Party> partyLogger)
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{
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this._maxPartySize = maxPartySize;
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this._partyLogger = partyLogger;
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}
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/// <inheritdoc />
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public Party CreateParty() => new(this, this._maxPartySize, this._partyLogger);
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/// <inheritdoc />
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public async ValueTask OnMemberReconnectedAsync(IPartyMember member)
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{
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if (!this._partyByCharacterName.TryGetValue(member.Name, out var party))
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{
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return;
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}
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// Find the offline snapshot that was created when the member disconnected.
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var snapshot = party.PartyList.FirstOrDefault(m => m.Name == member.Name && !m.IsConnected);
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if (snapshot is null)
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{
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// Already replaced (e.g., duplicate reconnect event) — nothing to do.
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return;
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}
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await party.ReplaceMemberAsync(snapshot, member).ConfigureAwait(false);
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// Send the full party state to the rejoined player since they missed updates while offline.
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await member.InvokeViewPlugInAsync<IUpdatePartyListPlugIn>(p => p.UpdatePartyListAsync()).ConfigureAwait(false);
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await member.InvokeViewPlugInAsync<IPartyHealthViewPlugIn>(p => p.UpdatePartyHealthAsync()).ConfigureAwait(false);
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}
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/// <inheritdoc />
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void IPartyManager.TrackMembership(string characterName, Party party)
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=> this._partyByCharacterName[characterName] = party;
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/// <inheritdoc />
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void IPartyManager.UntrackMembership(string characterName)
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=> this._partyByCharacterName.TryRemove(characterName, out _);
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}
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