baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/PathFinderPoolingPolicy.cs
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27
src/GameLogic/PathFinderPoolingPolicy.cs
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// <copyright file="PathFinderPoolingPolicy.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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using Microsoft.Extensions.ObjectPool;
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using MUnique.OpenMU.Pathfinding;
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/// <summary>
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/// The <see cref="PooledObjectPolicy{PathFinder}"/> which implements the creation
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/// of the <see cref="PathFinder"/> with an <see cref="ScopedGridNetwork"/>.
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/// </summary>
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public class PathFinderPoolingPolicy : PooledObjectPolicy<PathFinder>
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{
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/// <inheritdoc />
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public override PathFinder Create()
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{
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return new PathFinder(new ScopedGridNetwork());
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}
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/// <inheritdoc />
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public override bool Return(PathFinder obj)
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{
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return true;
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}
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}
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