baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="ChatMessageGlobalNotificationProcessor.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlayerActions.Chat;
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using System.ComponentModel;
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using MUnique.OpenMU.GameLogic.PlugIns;
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/// <summary>
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/// A chat message processor which sends a global notification.
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/// </summary>
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public class ChatMessageGlobalNotificationProcessor : IChatMessageProcessor
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{
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/// <inheritdoc />
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public async ValueTask ProcessMessageAsync(Player sender, (string Message, string PlayerName) content)
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{
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var eventArgs = new CancelEventArgs();
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sender.GameContext.PlugInManager.GetPlugInPoint<IChatMessageReceivedPlugIn>()
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?.ChatMessageReceived(sender, content.Message, eventArgs);
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if (eventArgs.Cancel)
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{
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return;
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}
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if (sender.SelectedCharacter!.CharacterStatus < CharacterStatus.GameMaster)
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{
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return;
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}
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await sender.GameContext.SendGlobalNotificationAsync(content.Message).ConfigureAwait(false);
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}
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}
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