baseline: OpenMU upstream b5a0961 (fresh source)

This commit is contained in:
Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="ChatMessageGlobalNotificationProcessor.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlayerActions.Chat;
using System.ComponentModel;
using MUnique.OpenMU.GameLogic.PlugIns;
/// <summary>
/// A chat message processor which sends a global notification.
/// </summary>
public class ChatMessageGlobalNotificationProcessor : IChatMessageProcessor
{
/// <inheritdoc />
public async ValueTask ProcessMessageAsync(Player sender, (string Message, string PlayerName) content)
{
var eventArgs = new CancelEventArgs();
sender.GameContext.PlugInManager.GetPlugInPoint<IChatMessageReceivedPlugIn>()
?.ChatMessageReceived(sender, content.Message, eventArgs);
if (eventArgs.Cancel)
{
return;
}
if (sender.SelectedCharacter!.CharacterStatus < CharacterStatus.GameMaster)
{
return;
}
await sender.GameContext.SendGlobalNotificationAsync(content.Message).ConfigureAwait(false);
}
}