baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="SummoningOrbConsumeHandlerPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlayerActions.ItemConsumeActions;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.DataModel.Configuration.Items;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The summoning orb consume handler.
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/// There is only one "Orb" item definition which allows to learn different skills, depending on the item level.
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/// This consume handler determines the skill by adding the item level to the skill number
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/// of the <see cref="ItemDefinition.Skill"/>.
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/// </summary>
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[Guid("71C8E542-4868-487E-BC92-0B7CC7CAEC8B")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.SummoningOrbConsumeHandlerPlugIn_Name), Description = nameof(PlugInResources.SummoningOrbConsumeHandlerPlugIn_Description), ResourceType = typeof(PlugInResources))]
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public class SummoningOrbConsumeHandlerPlugIn : LearnablesConsumeHandlerPlugIn
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{
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/// <inheritdoc />
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public override ItemIdentifier Key => ItemConstants.SummonOrb;
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/// <summary>
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/// Gets the learnable skill.
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/// </summary>
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/// <param name="item">The item.</param>
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/// <param name="gameConfiguration">The game configuration.</param>
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/// <returns>
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/// The skill to learn.
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/// </returns>
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protected override Skill GetLearnableSkill(Item item, GameConfiguration gameConfiguration)
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{
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item.ThrowNotInitializedProperty(item.Definition?.Skill is null, "Definition.Skill");
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var baseSkillNumber = item.Definition.Skill.Number;
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var targetSkillNumber = baseSkillNumber + item.Level;
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return gameConfiguration.Skills.First(s => s.Number == targetSkillNumber);
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}
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}
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