baseline: OpenMU upstream b5a0961 (fresh source)

This commit is contained in:
Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="ChangeMuHelperStateAction.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlayerActions.MuHelper;
using MUnique.OpenMU.GameLogic.MuHelper;
/// <summary>
/// Action to change the MU Helper state.
/// </summary>
public class ChangeMuHelperStateAction
{
/// <summary>
/// Tries to change the state of the MU Helper to the specified status.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="status">status to be set.</param>
public async ValueTask ChangeHelperStateAsync(Player player, MuHelperStatus status)
{
var configuration = player.GameContext.FeaturePlugIns.GetPlugIn<MuHelperFeaturePlugIn>()?.Configuration;
if (configuration is null)
{
await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.MuHelperIsDisabled)).ConfigureAwait(false);
return;
}
switch (status)
{
case MuHelperStatus.Enabled:
await player.MuHelper.TryStartAsync().ConfigureAwait(false);
break;
case MuHelperStatus.Disabled:
await player.MuHelper.StopAsync().ConfigureAwait(false);
break;
default: // unknown
await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.MuHelperCantHandleStatus), status).ConfigureAwait(false);
break;
}
}
}

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// <copyright file="UpdateMuHelperConfigurationAction.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlayerActions.MuHelper;
using MUnique.OpenMU.GameLogic.Views.MuHelper;
/// <summary>
/// Action to update the mu helper configuration.
/// </summary>
public class UpdateMuHelperConfigurationAction
{
/// <summary>
/// Toggle mu bot status.
/// </summary>
/// <param name="player">the player.</param>
/// <param name="data">mu bot data to be saved.</param>
public async ValueTask SaveDataAsync(Player player, Memory<byte> data)
{
if (player.SelectedCharacter is not { } character)
{
return;
}
try
{
character.MuHelperConfiguration = data.ToArray();
await player.InvokeViewPlugInAsync<IMuHelperConfigurationUpdatePlugIn>(p => p.UpdateMuHelperConfigurationAsync(character.MuHelperConfiguration)).ConfigureAwait(false);
}
catch (Exception e)
{
player.Logger.LogWarning($"Cannot save MU Helper Configuration => {e}");
}
}
}