baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="ElfSoldierBuffRequestAction.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlayerActions.Quests;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.DataModel.Attributes;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.Interfaces;
/// <summary>
/// Action of requesting the elf soldier buff.
/// </summary>
/// <remarks>
/// Instead of hard-coding all this stuff, we could define something like a 'RequestableBuff' in the MonsterDefinition.
/// </remarks>
public class ElfSoldierBuffRequestAction
{
private static readonly short ElfSoldierNumber = 257;
private static readonly MagicEffectDefinition BuffEffect = new SoldierBuffMagicEffectDefinition
{
InformObservers = true,
Name = "Elf Soldier Buff",
Number = 3,
StopByDeath = true,
};
/// <summary>
/// Requests the buff and adds it to the <see cref="Player.MagicEffectList"/> when the player is allowed to get it.
/// </summary>
/// <param name="player">The player.</param>
public async ValueTask RequestBuffAsync(Player player)
{
if (player.OpenedNpc is null
|| player.OpenedNpc.Definition.NpcWindow != NpcWindow.NpcDialog
|| player.OpenedNpc.Definition.Number != ElfSoldierNumber)
{
return;
}
if (player.Level > 220)
{
await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.ElfSoldierStrongEnoughMessage)).ConfigureAwait(false);
return;
}
await player.MagicEffectList.AddEffectAsync(new MagicEffect(
TimeSpan.FromMinutes(60),
BuffEffect,
new MagicEffect.ElementWithTarget(new ConstantElement(50 + (player.Level / 5), AggregateType.AddFinal), Stats.DefenseFinal),
new MagicEffect.ElementWithTarget(new ConstantElement(45 + (player.Level / 3)), Stats.GreaterDamageBonus))).ConfigureAwait(false);
}
private sealed class SoldierBuffMagicEffectDefinition : MagicEffectDefinition
{
public SoldierBuffMagicEffectDefinition()
{
this.PowerUpDefinitions = new List<PowerUpDefinition>(2);
}
}
}