baseline: OpenMU upstream b5a0961 (fresh source)
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61
src/GameLogic/PlugIns/ChatCommands/MoveChatCommandPlugIn.cs
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61
src/GameLogic/PlugIns/ChatCommands/MoveChatCommandPlugIn.cs
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// <copyright file="MoveChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlayerActions;
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using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A chat command plugin which handles move commands.
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/// </summary>
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[Guid("4564AE2B-4819-4155-B5B2-FE2ED0CF7A7F")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.MoveChatCommandPlugIn_Name), Description = nameof(PlugInResources.MoveChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[ChatCommandHelp(Command, typeof(MoveChatCommandArgs), CharacterStatus.Normal)]
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public class MoveChatCommandPlugIn : ChatCommandPlugInBase<MoveChatCommandArgs>
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{
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private const string Command = "/move";
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/// <inheritdoc />
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public override string Key => Command;
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/// <inheritdoc/>
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public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.Normal;
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/// <inheritdoc />
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protected override async ValueTask DoHandleCommandAsync(Player sender, MoveChatCommandArgs arguments)
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{
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var senderIsGameMaster = sender.SelectedCharacter?.CharacterStatus == CharacterStatus.GameMaster;
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var isGameMasterWarpingCharacter = senderIsGameMaster && !string.IsNullOrWhiteSpace(arguments.MapIdOrName);
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if (isGameMasterWarpingCharacter)
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{
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var targetPlayer = await this.GetPlayerByCharacterNameAsync(sender, arguments.Target!).ConfigureAwait(false);
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var exitGate = await this.GetExitGateAsync(sender, arguments.MapIdOrName!, arguments.Coordinates).ConfigureAwait(false);
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if (targetPlayer is null || exitGate is null)
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{
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return;
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}
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await targetPlayer.WarpToAsync(exitGate).ConfigureAwait(false);
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if (!targetPlayer.Name.Equals(sender.Name))
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{
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await targetPlayer.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.MovedByGameMaster)).ConfigureAwait(false);
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await sender.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.MovedPlayerResult), this.Key, targetPlayer.Name, exitGate!.Map!.Name.GetTranslation(sender.Culture), targetPlayer.Position.X, targetPlayer.Position.Y).ConfigureAwait(false);
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}
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}
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else
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{
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var warpInfo = this.GetWarpInfo(sender, arguments.Target!);
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if (warpInfo != null)
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{
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await new WarpAction().WarpToAsync(sender, warpInfo).ConfigureAwait(false);
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}
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}
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}
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}
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