baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="SetMoneyChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A chat command plugin which sets a character's money.
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/// </summary>
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[Guid("00AA4F0E-911D-49FE-8D88-114C7496D383")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.SetMoneyChatCommandPlugIn_Name), Description = nameof(PlugInResources.SetMoneyChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[ChatCommandHelp(Command, "Sets money of a player. Usage: /setmoney (amount) (optional:character)", null)]
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public class SetMoneyChatCommandPlugIn : ChatCommandPlugInBase<SetMoneyChatCommandPlugIn.Arguments>, IDisabledByDefault
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{
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private const string Command = "/setmoney";
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private const CharacterStatus MinimumStatus = CharacterStatus.GameMaster;
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/// <inheritdoc />
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public override string Key => Command;
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/// <inheritdoc />
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public override CharacterStatus MinCharacterStatusRequirement => MinimumStatus;
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/// <inheritdoc />
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protected override async ValueTask DoHandleCommandAsync(Player player, Arguments arguments)
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{
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var targetPlayer = player;
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if (arguments?.CharacterName is { } characterName)
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{
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targetPlayer = player.GameContext.GetPlayerByCharacterName(characterName);
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if (targetPlayer?.SelectedCharacter is null ||
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!targetPlayer.SelectedCharacter.Name.Equals(characterName, StringComparison.OrdinalIgnoreCase))
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{
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await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.CharacterNotFound), characterName).ConfigureAwait(false);
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return;
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}
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}
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if (targetPlayer.SelectedCharacter?.Inventory is null)
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{
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return;
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}
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if (targetPlayer.GameContext?.Configuration?.MaximumInventoryMoney is not int maxMoney)
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{
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return;
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}
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if (arguments is null || arguments.Amount < 0 || arguments.Amount > maxMoney)
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{
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await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.InvalidMoneyAmount), maxMoney).ConfigureAwait(false);
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return;
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}
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targetPlayer.Money = checked(arguments.Amount);
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await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.SetMoneyResult), arguments.Amount).ConfigureAwait(false);
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}
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/// <summary>
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/// Arguments for the Set Money chat command.
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/// </summary>
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public class Arguments : ArgumentsBase
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{
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/// <summary>
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/// Gets or sets the amount of money to set.
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/// </summary>
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public int Amount { get; set; }
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/// <summary>
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/// Gets or sets the character name to set money for.
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/// </summary>
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public string? CharacterName { get; set; }
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}
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}
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