baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="SetMoneyChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A chat command plugin which sets a character's money.
/// </summary>
[Guid("00AA4F0E-911D-49FE-8D88-114C7496D383")]
[PlugIn]
[Display(Name = nameof(PlugInResources.SetMoneyChatCommandPlugIn_Name), Description = nameof(PlugInResources.SetMoneyChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, "Sets money of a player. Usage: /setmoney (amount) (optional:character)", null)]
public class SetMoneyChatCommandPlugIn : ChatCommandPlugInBase<SetMoneyChatCommandPlugIn.Arguments>, IDisabledByDefault
{
private const string Command = "/setmoney";
private const CharacterStatus MinimumStatus = CharacterStatus.GameMaster;
/// <inheritdoc />
public override string Key => Command;
/// <inheritdoc />
public override CharacterStatus MinCharacterStatusRequirement => MinimumStatus;
/// <inheritdoc />
protected override async ValueTask DoHandleCommandAsync(Player player, Arguments arguments)
{
var targetPlayer = player;
if (arguments?.CharacterName is { } characterName)
{
targetPlayer = player.GameContext.GetPlayerByCharacterName(characterName);
if (targetPlayer?.SelectedCharacter is null ||
!targetPlayer.SelectedCharacter.Name.Equals(characterName, StringComparison.OrdinalIgnoreCase))
{
await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.CharacterNotFound), characterName).ConfigureAwait(false);
return;
}
}
if (targetPlayer.SelectedCharacter?.Inventory is null)
{
return;
}
if (targetPlayer.GameContext?.Configuration?.MaximumInventoryMoney is not int maxMoney)
{
return;
}
if (arguments is null || arguments.Amount < 0 || arguments.Amount > maxMoney)
{
await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.InvalidMoneyAmount), maxMoney).ConfigureAwait(false);
return;
}
targetPlayer.Money = checked(arguments.Amount);
await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.SetMoneyResult), arguments.Amount).ConfigureAwait(false);
}
/// <summary>
/// Arguments for the Set Money chat command.
/// </summary>
public class Arguments : ArgumentsBase
{
/// <summary>
/// Gets or sets the amount of money to set.
/// </summary>
public int Amount { get; set; }
/// <summary>
/// Gets or sets the character name to set money for.
/// </summary>
public string? CharacterName { get; set; }
}
}