baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="ShowFireworksEffectChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
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using MUnique.OpenMU.GameLogic.Views.Character;
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using MUnique.OpenMU.Pathfinding;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A chat command plugin which handles fireworks effect commands.
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/// </summary>
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[Guid("658F7F9D-B8FF-4D52-A835-5B3D658B6B9F")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.ShowFireworksEffectChatCommandPlugIn_Name), Description = nameof(PlugInResources.ShowFireworksEffectChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[ChatCommandHelp(Command, typeof(CoordinatesCommandArgs), CharacterStatus.GameMaster)]
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public class ShowFireworksEffectChatCommandPlugIn : ChatCommandPlugInBase<CoordinatesCommandArgs>
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{
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private const string Command = "/fireworks";
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/// <inheritdoc />
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public override string Key => Command;
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/// <inheritdoc/>
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public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc/>
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protected override async ValueTask DoHandleCommandAsync(Player gameMaster, CoordinatesCommandArgs arguments)
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{
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var coordinates = arguments.X == 0 ? gameMaster.Position : new Point(arguments.X, arguments.Y);
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await gameMaster.ForEachWorldObserverAsync<IShowItemDropEffectPlugIn>(p => p.ShowEffectAsync(ItemDropEffect.Fireworks, coordinates), true).ConfigureAwait(false);
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}
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}
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