baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="SkinChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
using MUnique.OpenMU.Persistence.BasicModel;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A chat command plugin which handles skin commands.
/// </summary>
[Guid("4735CC2C-9E5D-457A-92CB-9D765F74FDFB")]
[PlugIn]
[Display(Name = nameof(PlugInResources.SkinChatCommandPlugIn_Name), Description = nameof(PlugInResources.SkinChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, typeof(SkinChatCommandArgs), CharacterStatus.GameMaster)]
public class SkinChatCommandPlugIn : ChatCommandPlugInBase<SkinChatCommandArgs>
{
private const string Command = "/skin";
/// <inheritdoc />
public override string Key => Command;
/// <inheritdoc/>
public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc/>
protected override async ValueTask DoHandleCommandAsync(Player gameMaster, SkinChatCommandArgs arguments)
{
if (gameMaster?.Attributes is { } attributes
&& attributes.GetComposableAttribute(Stats.TransformationSkin) is { } attribute)
{
attribute.Elements.ToList().ForEach(attribute.RemoveElement);
attribute.AddElement(attributes.CreateElement(new PowerUpDefinitionValue { AggregateType = AggregateType.AddRaw, Value = arguments.SkinNumber }, Stats.TransformationSkin));
attributes[Stats.TransformationSkin] = arguments.SkinNumber;
}
}
}