baseline: OpenMU upstream b5a0961 (fresh source)
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43
src/GameLogic/PlugIns/ChatCommands/SkinChatCommandPlugIn.cs
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43
src/GameLogic/PlugIns/ChatCommands/SkinChatCommandPlugIn.cs
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// <copyright file="SkinChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.AttributeSystem;
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using MUnique.OpenMU.GameLogic.Attributes;
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using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
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using MUnique.OpenMU.Persistence.BasicModel;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A chat command plugin which handles skin commands.
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/// </summary>
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[Guid("4735CC2C-9E5D-457A-92CB-9D765F74FDFB")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.SkinChatCommandPlugIn_Name), Description = nameof(PlugInResources.SkinChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[ChatCommandHelp(Command, typeof(SkinChatCommandArgs), CharacterStatus.GameMaster)]
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public class SkinChatCommandPlugIn : ChatCommandPlugInBase<SkinChatCommandArgs>
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{
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private const string Command = "/skin";
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/// <inheritdoc />
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public override string Key => Command;
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/// <inheritdoc/>
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public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc/>
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protected override async ValueTask DoHandleCommandAsync(Player gameMaster, SkinChatCommandArgs arguments)
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{
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if (gameMaster?.Attributes is { } attributes
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&& attributes.GetComposableAttribute(Stats.TransformationSkin) is { } attribute)
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{
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attribute.Elements.ToList().ForEach(attribute.RemoveElement);
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attribute.AddElement(attributes.CreateElement(new PowerUpDefinitionValue { AggregateType = AggregateType.AddRaw, Value = arguments.SkinNumber }, Stats.TransformationSkin));
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attributes[Stats.TransformationSkin] = arguments.SkinNumber;
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}
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}
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}
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