baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="StartBloodCastleEventChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A chat command plugin which handles the startds command.
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/// </summary>
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[Guid("7177533A-F147-407E-97B0-C4D8E1AC1AF4")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.StartBloodCastleEventChatCommandPlugIn_Name), Description = nameof(PlugInResources.StartBloodCastleEventChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
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public class StartBloodCastleEventChatCommandPlugIn : IChatCommandPlugIn
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{
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private const string Command = "/startbc";
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/// <inheritdoc />
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public string Key => Command;
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/// <inheritdoc/>
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public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc />
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public async ValueTask HandleCommandAsync(Player player, string command)
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{
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var bloodCastle = player.GameContext.PlugInManager.GetStrategy<MiniGameType, IPeriodicMiniGameStartPlugIn>(MiniGameType.BloodCastle);
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bloodCastle?.ForceStart();
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}
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}
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