baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="StartBloodCastleEventChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A chat command plugin which handles the startds command.
/// </summary>
[Guid("7177533A-F147-407E-97B0-C4D8E1AC1AF4")]
[PlugIn]
[Display(Name = nameof(PlugInResources.StartBloodCastleEventChatCommandPlugIn_Name), Description = nameof(PlugInResources.StartBloodCastleEventChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class StartBloodCastleEventChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/startbc";
/// <inheritdoc />
public string Key => Command;
/// <inheritdoc/>
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc />
public async ValueTask HandleCommandAsync(Player player, string command)
{
var bloodCastle = player.GameContext.PlugInManager.GetStrategy<MiniGameType, IPeriodicMiniGameStartPlugIn>(MiniGameType.BloodCastle);
bloodCastle?.ForceStart();
}
}