baseline: OpenMU upstream b5a0961 (fresh source)

This commit is contained in:
Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

View File

@@ -0,0 +1,33 @@
// <copyright file="TeleportChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A chat command plugin which handles teleport commands.
/// </summary>
[Guid("ABFE2440-E765-4F17-A588-BD9AE3799886")]
[PlugIn]
[Display(Name = nameof(PlugInResources.TeleportChatCommandPlugIn_Name), Description = nameof(PlugInResources.TeleportChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, typeof(CoordinatesCommandArgs), CharacterStatus.GameMaster)]
public class TeleportChatCommandPlugIn : ChatCommandPlugInBase<CoordinatesCommandArgs>
{
private const string Command = "/teleport";
/// <inheritdoc />
public override string Key => Command;
/// <inheritdoc/>
public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc/>
protected override async ValueTask DoHandleCommandAsync(Player gameMaster, CoordinatesCommandArgs arguments)
{
await gameMaster.MoveAsync(arguments.Coordinates).ConfigureAwait(false);
}
}