baseline: OpenMU upstream b5a0961 (fresh source)
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50
src/GameLogic/PlugIns/ChatCommands/TraceChatCommandPlugIn.cs
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50
src/GameLogic/PlugIns/ChatCommands/TraceChatCommandPlugIn.cs
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// <copyright file="TraceChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A chat command plugin which handles trace commands.
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/// </summary>
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[Guid("F22C989B-A2A1-4991-B6C2-658337CC19CE")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.TraceChatCommandPlugIn_Name), Description = nameof(PlugInResources.TraceChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[ChatCommandHelp(Command, typeof(TraceChatCommandArgs), CharacterStatus.GameMaster)]
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public class TraceChatCommandPlugIn : ChatCommandPlugInBase<TraceChatCommandArgs>
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{
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private const string Command = "/trace";
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/// <inheritdoc />
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public override string Key => Command;
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/// <inheritdoc/>
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public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc/>
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protected override async ValueTask DoHandleCommandAsync(Player gameMaster, TraceChatCommandArgs arguments)
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{
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var player = await this.GetPlayerByCharacterNameAsync(gameMaster, arguments.CharacterName ?? string.Empty).ConfigureAwait(false);
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var character = player?.SelectedCharacter;
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if (character is null)
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{
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return;
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}
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var characterLocation = new ExitGate
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{
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Map = character.CurrentMap,
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X1 = character.PositionX,
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X2 = (byte)(character.PositionX + 2),
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Y1 = character.PositionY,
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Y2 = (byte)(character.PositionY + 2),
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};
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await gameMaster.WarpToAsync(characterLocation).ConfigureAwait(false);
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}
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}
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