baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/PlugIns/IAttackableMovedPlugIn.cs
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src/GameLogic/PlugIns/IAttackableMovedPlugIn.cs
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// <copyright file="IAttackableMovedPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A plugin interface which Is called when a <see cref="IAttackable"/> moved on the game map.
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/// </summary>
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[Guid("ABD191BC-AEA2-4308-8EAA-CAF0A0D6B46B")]
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[PlugInPoint("Attackable moved", "Plugins which are called when an attackable object moved on the game map.")]
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public interface IAttackableMovedPlugIn
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{
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/// <summary>
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/// Is called when a <see cref="IAttackable"/> moved on the game map.
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/// </summary>
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/// <param name="attackable">The <see cref="IAttackable"/>.</param>
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void AttackableMoved(IAttackable attackable);
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}
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