baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/PlugIns/ICharacterDeletedPlugIn.cs
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23
src/GameLogic/PlugIns/ICharacterDeletedPlugIn.cs
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// <copyright file="ICharacterDeletedPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A plugin interface which is called when a character has been deleted.
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/// </summary>
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[Guid("566F8E98-D4A3-40AD-B2EF-1B8359259B7A")]
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[PlugInPoint("Character deleted", "Is called when a character got deleted.")]
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public interface ICharacterDeletedPlugIn
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{
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/// <summary>
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/// Is called when a character has been deleted.
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/// </summary>
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/// <param name="player">The player.</param>
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/// <param name="deletedCharacter">The deleted character.</param>
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void CharacterDeleted(Player player, Character deletedCharacter);
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}
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