baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/PlugIns/IPeriodicTaskPlugIn.cs
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28
src/GameLogic/PlugIns/IPeriodicTaskPlugIn.cs
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// <copyright file="IPeriodicTaskPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// An interface for a task which is executed periodically by the game context every second.
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/// The task implementation itself can then decide if it wants to execute itself.
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/// </summary>
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[Guid("A890CEB1-6EA7-49A1-8099-6FF52D33DC64")]
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[PlugInPoint("Periodic Tasks", "Is called in an periodic interval.")]
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public interface IPeriodicTaskPlugIn
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{
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <param name="gameContext">The game context.</param>
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ValueTask ExecuteTaskAsync(GameContext gameContext);
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/// <summary>
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/// Forces to start the task on the next start check.
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/// </summary>
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void ForceStart();
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}
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