baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="IPeriodicMiniGameStartPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.MiniGames;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// Interface for a mini game start plugin.
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/// </summary>
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[PlugInPoint("Periodic Mini Game Start Plugins", "Plugin Container for mini game start plugins, e.g. for chaos castle.")]
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[Guid("D88FFCCF-5C57-49E0-8E05-1C75A95A9AF2")]
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public interface IPeriodicMiniGameStartPlugIn : IStrategyPlugIn<MiniGameType>, IPeriodicTaskPlugIn
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{
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/// <summary>
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/// Gets the duration until next start.
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/// </summary>
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/// <param name="gameContext">The game context.</param>
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/// <param name="miniGameDefinition">The mini game definition.</param>
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/// <returns>
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/// The duration until next start.
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/// </returns>
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ValueTask<TimeSpan?> GetDurationUntilNextStartAsync(IGameContext gameContext, MiniGameDefinition miniGameDefinition);
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/// <summary>
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/// Gets the mini game context, if available.
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/// </summary>
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/// <param name="gameContext">The game context.</param>
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/// <param name="miniGameDefinition">The mini game definition.</param>
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/// <returns>The mini game context, if available.</returns>
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ValueTask<MiniGameContext?> GetMiniGameContextAsync(IGameContext gameContext, MiniGameDefinition miniGameDefinition);
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}
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