baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="UnlockDarkLordAtLevel250.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.UnlockCharacterClass;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// Unlocks the Dark Lord character class as soon as the first character of an account reaches level 250.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.UnlockDarkLordAtLevel250_Name), Description = nameof(PlugInResources.UnlockDarkLordAtLevel250_Description), ResourceType = typeof(PlugInResources))]
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[Guid("2DFFD75A-765D-4FA7-93DD-9890CA0F04F0")]
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public class UnlockDarkLordAtLevel250 : UnlockCharacterAtLevelBase
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{
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private const byte DarkLordNumber = 16;
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/// <summary>
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/// Initializes a new instance of the <see cref="UnlockDarkLordAtLevel250"/> class.
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/// </summary>
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public UnlockDarkLordAtLevel250()
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: base(DarkLordNumber, 250, "Dark Lord")
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{
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}
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}
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