baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="UpdateIsInSafezoneAfterPlayerMoved.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// Updates the <see cref="Stats.IsInSafezone"/>. For example, this activates the automatic health and shield recover.
/// </summary>
[PlugIn]
[Display(Name = nameof(PlugInResources.UpdateIsInSafezoneAfterPlayerMoved_Name), Description = nameof(PlugInResources.UpdateIsInSafezoneAfterPlayerMoved_Description), ResourceType = typeof(PlugInResources))]
[Guid("396617CA-954A-45A1-A6DB-1AA65309A03D")]
public class UpdateIsInSafezoneAfterPlayerMoved : IAttackableMovedPlugIn
{
/// <inheritdoc />
public void AttackableMoved(IAttackable attackable)
{
if (attackable is Player player)
{
player.Attributes?.SetStatAttribute(Stats.IsInSafezone, attackable.IsAtSafezone() ? 1.0f : 0.0f);
}
}
}