baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/PlugIns/UpdateIsInSafezoneAfterPlayerMoved.cs
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27
src/GameLogic/PlugIns/UpdateIsInSafezoneAfterPlayerMoved.cs
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// <copyright file="UpdateIsInSafezoneAfterPlayerMoved.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.Attributes;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// Updates the <see cref="Stats.IsInSafezone"/>. For example, this activates the automatic health and shield recover.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.UpdateIsInSafezoneAfterPlayerMoved_Name), Description = nameof(PlugInResources.UpdateIsInSafezoneAfterPlayerMoved_Description), ResourceType = typeof(PlugInResources))]
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[Guid("396617CA-954A-45A1-A6DB-1AA65309A03D")]
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public class UpdateIsInSafezoneAfterPlayerMoved : IAttackableMovedPlugIn
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{
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/// <inheritdoc />
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public void AttackableMoved(IAttackable attackable)
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{
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if (attackable is Player player)
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{
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player.Attributes?.SetStatAttribute(Stats.IsInSafezone, attackable.IsAtSafezone() ? 1.0f : 0.0f);
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}
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}
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}
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