baseline: OpenMU upstream b5a0961 (fresh source)
This commit is contained in:
37
src/GameLogic/Resets/GatekeeperNpcPlugin.cs
Normal file
37
src/GameLogic/Resets/GatekeeperNpcPlugin.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
// <copyright file="GatekeeperNpcPlugin.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.GameLogic.Resets;
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using MUnique.OpenMU.GameLogic.NPC;
|
||||
using MUnique.OpenMU.GameLogic.PlugIns;
|
||||
using MUnique.OpenMU.PlugIns;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the gatekeeper npc in the Barracks of Balgass.
|
||||
/// </summary>
|
||||
[Guid("1B7BCA14-3124-4550-94B4-3FFCEE1FD55A")]
|
||||
[PlugIn]
|
||||
[Display(Name = nameof(PlugInResources.GatekeeperNpcPlugin_Name), Description = nameof(PlugInResources.GatekeeperNpcPlugin_Description), ResourceType = typeof(PlugInResources))]
|
||||
public class GatekeeperNpcPlugin : IPlayerTalkToNpcPlugIn
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the NPC number of 'Gatekeeper' in Barracks of Balgass.
|
||||
/// </summary>
|
||||
public static short GatekeeperNpcNumber => 408;
|
||||
|
||||
/// <inheritdoc />
|
||||
public async ValueTask PlayerTalksToNpcAsync(Player player, NonPlayerCharacter npc, NpcTalkEventArgs eventArgs)
|
||||
{
|
||||
if (npc.Definition.Number != GatekeeperNpcNumber)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// The client opens the dialog itself, so we don't need to do anything here.
|
||||
eventArgs.HasBeenHandled = true;
|
||||
eventArgs.LeavesDialogOpen = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user