baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/Resets/ResetFeaturePlugIn.cs
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23
src/GameLogic/Resets/ResetFeaturePlugIn.cs
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// <copyright file="ResetFeaturePlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.Resets;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// Feature plugin which provides the configuration for the reset feature.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.ResetFeaturePlugIn_Name), Description = nameof(PlugInResources.ResetFeaturePlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("6A9D585D-79D7-4674-B6EA-7E87392FA501")]
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public class ResetFeaturePlugIn : IFeaturePlugIn, ISupportCustomConfiguration<ResetConfiguration>, ISupportDefaultCustomConfiguration, IDisabledByDefault
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{
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/// <inheritdoc/>
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public ResetConfiguration? Configuration { get; set; }
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/// <inheritdoc />
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public object CreateDefaultConfig() => new ResetConfiguration();
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}
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