baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/Resets/ResetProgression.cs
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20
src/GameLogic/Resets/ResetProgression.cs
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// <copyright file="ResetProgression.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.Resets;
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/// <summary>
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/// A value object that contains costs and rewards for the next reset.
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/// </summary>
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/// <param name="NextResetCount">The resulting reset count after a successful reset.</param>
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/// <param name="RequiredZen">The required zen for the reset.</param>
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/// <param name="RequiredItemAmount">The required number of configured reset items.</param>
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/// <param name="PointsForReset">The number of points granted for the reset.</param>
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/// <param name="TotalPointsAfterReset">The total number of points after the reset when replacement mode is active.</param>
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public readonly record struct ResetProgression(
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int NextResetCount,
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int RequiredZen,
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int RequiredItemAmount,
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int PointsForReset,
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int TotalPointsAfterReset);
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