baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameServer/RemoteView/AppearanceSerializer095.cs
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244
src/GameServer/RemoteView/AppearanceSerializer095.cs
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// <copyright file="AppearanceSerializer095.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.DataModel;
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using MUnique.OpenMU.DataModel.Configuration.Items;
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using MUnique.OpenMU.DataModel.Entities;
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using MUnique.OpenMU.Network.PlugIns;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// Serializer for the appearance of a player, compatible with the client of version 0.95.
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/// </summary>
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[Guid("99616318-38BC-4C0A-A818-29D821B78DE2")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.AppearanceSerializer095_Name), Description = nameof(PlugInResources.AppearanceSerializer095_Description), ResourceType = typeof(PlugInResources))]
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[MinimumClient(0, 95, ClientLanguage.Invariant)]
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public class AppearanceSerializer095 : IAppearanceSerializer
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{
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/// <summary>
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/// A cache which holds the results of the serializer.
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/// </summary>
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private static readonly ConcurrentDictionary<IAppearanceData, byte[]> Cache = new();
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private enum Pets
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{
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Angel = 0,
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Imp = 1,
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Unicorn = 2,
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Dinorant = 3,
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}
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private enum WingIndex
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{
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WingsOfElf = 0,
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WingsOfHeaven = 1,
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WingsOfSatan = 2,
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None = 3,
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}
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/// <inheritdoc/>
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public int NeededSpace => 11;
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/// <inheritdoc/>
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public void InvalidateCache(IAppearanceData appearance)
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{
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Cache.TryRemove(appearance, out _);
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appearance.AppearanceChanged -= this.OnAppearanceOfAppearanceChanged;
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}
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/// <inheritdoc/>
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public void WriteAppearanceData(Span<byte> target, IAppearanceData appearance, bool useCache)
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{
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if (target.Length < this.NeededSpace)
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{
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throw new ArgumentException($"Target span too small. Actual size: {target.Length}; Required: {this.NeededSpace}.", nameof(target));
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}
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if (useCache && Cache.TryGetValue(appearance, out var cached))
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{
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cached.CopyTo(target);
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}
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else
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{
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this.WritePreviewCharSet(target, appearance);
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if (useCache)
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{
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var cacheEntry = target.Slice(0, this.NeededSpace).ToArray();
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if (Cache.TryAdd(appearance, cacheEntry))
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{
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appearance.AppearanceChanged += this.OnAppearanceOfAppearanceChanged;
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}
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}
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}
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}
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private void OnAppearanceOfAppearanceChanged(object? sender, EventArgs args) => this.InvalidateCache(sender as IAppearanceData ?? throw new ArgumentException($"sender must be of type {nameof(IAppearanceData)}"));
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/// <summary>
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/// Writes the preview character set.
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/// </summary>
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/// <param name="target">The target.</param>
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/// <param name="appearanceData">The appearance data.</param>
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private void WritePreviewCharSet(Span<byte> target, IAppearanceData appearanceData)
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{
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ItemAppearance?[] itemArray = new ItemAppearance[InventoryConstants.EquippableSlotsCount];
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for (byte i = 0; i < itemArray.Length; i++)
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{
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itemArray[i] = appearanceData.EquippedItems.FirstOrDefault(item => item.ItemSlot == i && item.Definition?.Number < 16);
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}
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if (appearanceData.CharacterClass is not null)
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{
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target[0] = (byte)(appearanceData.CharacterClass.Number << 3);
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/* 00 Dark Wizard
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10 Soul Master
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20 Dark Knight
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30 Blade Knight
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40 Elf
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50 Muse Elf
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60 Magic Gladiator*/
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}
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target[0] |= (byte)appearanceData.Pose;
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this.SetHand(target, itemArray[InventoryConstants.LeftHandSlot], 1);
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this.SetHand(target, itemArray[InventoryConstants.RightHandSlot], 2);
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this.SetArmorPiece(target, itemArray[InventoryConstants.HelmSlot], 3, true, 0x80);
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this.SetArmorPiece(target, itemArray[InventoryConstants.ArmorSlot], 3, false, 0x40);
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this.SetArmorPiece(target, itemArray[InventoryConstants.PantsSlot], 4, true, 0x20);
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this.SetArmorPiece(target, itemArray[InventoryConstants.GlovesSlot], 4, false, 0x10);
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this.SetArmorPiece(target, itemArray[InventoryConstants.BootsSlot], 5, true, 0x08);
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target[5] |= (byte)((itemArray[InventoryConstants.WingsSlot]?.Definition?.Number & 0x03) << 2 ?? 0b1100);
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this.SetPet(target, itemArray[InventoryConstants.PetSlot]);
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// index9: upper 5 bits are the equipped flags of SetArmorPiece
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this.SetItemLevels(target, itemArray);
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}
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private void SetPet(Span<byte> preview, ItemAppearance? item)
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{
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var pet = (Pets?)item?.Definition?.Number;
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switch (pet)
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{
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case Pets.Angel:
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case Pets.Imp:
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case Pets.Unicorn:
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preview[5] |= (byte)pet;
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break;
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case Pets.Dinorant:
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preview[5] |= 0b11;
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preview[9] |= 0b100;
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break;
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default:
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preview[5] |= 0b11;
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break;
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}
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}
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private void SetHand(Span<byte> preview, ItemAppearance? item, int index)
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{
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if (item?.Definition is null)
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{
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preview[index] = 0xFF;
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}
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else
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{
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preview[index] = (byte)item.Definition.Number;
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preview[index] |= (byte)(item.Definition.Group << 5);
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}
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}
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private byte GetOrMaskForHighNibble(int value)
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{
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return (byte)((value << 4) & 0xF0);
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}
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private byte GetOrMaskForLowNibble(int value)
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{
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return (byte)(value & 0x0F);
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}
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private void SetArmorPiece(Span<byte> preview, ItemAppearance? item, int firstIndex, bool firstIndexHigh, byte secondIndexMask)
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{
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if (item?.Definition is null)
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{
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this.SetEmptyArmor(preview, firstIndex, firstIndexHigh, secondIndexMask);
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}
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else
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{
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// item id
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this.SetArmorItemIndex(preview, item, firstIndex, firstIndexHigh, secondIndexMask);
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// exc bit
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if (this.IsExcellent(item))
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{
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preview[10] |= secondIndexMask;
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}
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}
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}
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private void SetEmptyArmor(Span<byte> preview, int firstIndex, bool firstIndexHigh, byte secondIndexMask)
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{
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// if the item is not equipped every index bit is set to 1
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preview[firstIndex] |= firstIndexHigh ? this.GetOrMaskForHighNibble(0x0F) : this.GetOrMaskForLowNibble(0x0F);
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preview[9] |= secondIndexMask;
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}
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private void SetArmorItemIndex(Span<byte> preview, ItemAppearance item, int firstIndex, bool firstIndexHigh, byte secondIndexMask)
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{
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preview[firstIndex] |= firstIndexHigh ? this.GetOrMaskForHighNibble(item.Definition!.Number) : this.GetOrMaskForLowNibble(item.Definition!.Number);
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byte multi = (byte)(item.Definition.Number / 16);
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if (multi > 0)
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{
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byte bit1 = (byte)(multi % 2);
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if (bit1 == 1)
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{
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preview[9] |= secondIndexMask;
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}
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}
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}
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private bool IsExcellent(ItemAppearance item)
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{
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return item.VisibleOptions.Contains(ItemOptionTypes.Excellent);
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}
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private void SetItemLevels(Span<byte> preview, ItemAppearance?[] itemArray)
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{
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int levelIndex = 0;
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for (int i = 0; i < 7; i++)
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{
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if (itemArray[i] is not null)
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{
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levelIndex |= itemArray[i]!.GetGlowLevel() << (i * 3);
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}
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}
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preview[6] = (byte)((levelIndex >> 16) & 255);
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preview[7] = (byte)((levelIndex >> 8) & 255);
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preview[8] = (byte)(levelIndex & 255);
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}
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private void AddWing(Span<byte> preview, ItemAppearance? wing)
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{
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if (wing?.Definition is null)
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{
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preview[5] |= 0x0C;
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return;
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}
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preview[5] |= (byte)((wing?.Definition?.Number & 0x03) << 2 ?? 0b1100);
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}
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}
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