baseline: OpenMU upstream b5a0961 (fresh source)
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46
src/GameServer/RemoteView/ChatViewPlugIn.cs
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46
src/GameServer/RemoteView/ChatViewPlugIn.cs
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// <copyright file="ChatViewPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the chat view which is forwarding everything to the game client which specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.ChatViewPlugIn_Name), Description = nameof(PlugInResources.ChatViewPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("F0B5BAD4-B97C-49F1-84E0-25EDC796B0E4")]
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public class ChatViewPlugIn : IChatViewPlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="ChatViewPlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public ChatViewPlugIn(RemotePlayer player)
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{
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this._player = player;
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}
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/// <inheritdoc/>
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public async ValueTask ChatMessageAsync(string message, string sender, ChatMessageType type)
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{
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await this._player.Connection.SendChatMessageAsync(ConvertChatMessageType(type), sender, message).ConfigureAwait(false);
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}
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private static ChatMessage.ChatMessageType ConvertChatMessageType(ChatMessageType type)
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{
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if (type == ChatMessageType.Whisper)
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{
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return Network.Packets.ServerToClient.ChatMessage.ChatMessageType.Whisper;
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}
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return Network.Packets.ServerToClient.ChatMessage.ChatMessageType.Normal;
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}
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}
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