baseline: OpenMU upstream b5a0961 (fresh source)
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62
src/GameServer/RemoteView/Duel/DuelStatusUpdatePlugIn.cs
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62
src/GameServer/RemoteView/Duel/DuelStatusUpdatePlugIn.cs
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// <copyright file="DuelStatusUpdatePlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.Duel;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.Views.Duel;
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using MUnique.OpenMU.Network;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.Network.PlugIns;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IDuelStatusUpdatePlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.DuelStatusUpdatePlugIn_Name), Description = nameof(PlugInResources.DuelStatusUpdatePlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("9C37DF93-7E1C-44BB-914D-DB8B3F96FEE0")]
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[MinimumClient(4, 0, ClientLanguage.Invariant)]
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public class DuelStatusUpdatePlugIn : IDuelStatusUpdatePlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="DuelStatusUpdatePlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public DuelStatusUpdatePlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc />
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public async ValueTask UpdateStatusAsync(DuelRoom?[] duelRooms)
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{
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if (this._player.Connection is not { } connection)
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{
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return;
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}
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int WritePacket()
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{
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var length = DuelStatusRef.Length;
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var packet = new DuelStatusRef(connection.Output.GetSpan(length)[..length]);
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for (int i = 0; i < duelRooms.Length; i++)
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{
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var duelRoom = duelRooms[i];
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var duelStatus = packet[i];
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if (duelRoom is not null)
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{
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duelStatus.Player1Name = duelRoom.Requester.Name;
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duelStatus.Player2Name = duelRoom.Opponent.Name;
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duelStatus.DuelRunning = duelRoom.State == DuelState.DuelStarted;
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duelStatus.DuelOpen = duelRoom.IsOpen;
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}
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}
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return length;
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}
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await connection.SendAsync(WritePacket).ConfigureAwait(false);
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}
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}
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