baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="GuildJoinResponsePlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Views.Guild;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// The default implementation of the <see cref="IGuildJoinResponsePlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
[PlugIn]
[Display(Name = nameof(PlugInResources.GuildJoinResponsePlugIn_Name), Description = nameof(PlugInResources.GuildJoinResponsePlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("4a8bd97c-a544-4cac-b8cd-2e73945bcfdc")]
public class GuildJoinResponsePlugIn : IGuildJoinResponsePlugIn
{
private readonly RemotePlayer _player;
/// <summary>
/// Initializes a new instance of the <see cref="GuildJoinResponsePlugIn"/> class.
/// </summary>
/// <param name="player">The player.</param>
public GuildJoinResponsePlugIn(RemotePlayer player) => this._player = player;
/// <inheritdoc/>
public async ValueTask ShowGuildJoinResponseAsync(GuildRequestAnswerResult result)
{
await this._player.Connection.SendGuildJoinResponseAsync(result.Convert()).ConfigureAwait(false);
}
}