baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameServer/RemoteView/Guild/GuildJoinResponsePlugIn.cs
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33
src/GameServer/RemoteView/Guild/GuildJoinResponsePlugIn.cs
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// <copyright file="GuildJoinResponsePlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.Views.Guild;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IGuildJoinResponsePlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.GuildJoinResponsePlugIn_Name), Description = nameof(PlugInResources.GuildJoinResponsePlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("4a8bd97c-a544-4cac-b8cd-2e73945bcfdc")]
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public class GuildJoinResponsePlugIn : IGuildJoinResponsePlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="GuildJoinResponsePlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public GuildJoinResponsePlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public async ValueTask ShowGuildJoinResponseAsync(GuildRequestAnswerResult result)
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{
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await this._player.Connection.SendGuildJoinResponseAsync(result.Convert()).ConfigureAwait(false);
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}
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}
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