baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="PlayerLeftGuildPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.GameLogic.Views.Guild;
using MUnique.OpenMU.Interfaces;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// The default implementation of the <see cref="IPlayerLeftGuildPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
[PlugIn]
[Display(Name = nameof(PlugInResources.PlayerLeftGuildPlugIn_Name), Description = nameof(PlugInResources.PlayerLeftGuildPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("e37868e8-6fdf-41fb-aa7f-01e6f569f5c0")]
public class PlayerLeftGuildPlugIn : IPlayerLeftGuildPlugIn
{
private readonly RemotePlayer _player;
/// <summary>
/// Initializes a new instance of the <see cref="PlayerLeftGuildPlugIn"/> class.
/// </summary>
/// <param name="player">The player.</param>
public PlayerLeftGuildPlugIn(RemotePlayer player) => this._player = player;
/// <inheritdoc/>
public async ValueTask PlayerLeftGuildAsync(Player player)
{
await this._player.Connection.SendGuildMemberLeftGuildAsync(
player.GetId(this._player),
player.GuildStatus?.Position == GuildPosition.GuildMaster)
.ConfigureAwait(false);
}
}