baseline: OpenMU upstream b5a0961 (fresh source)
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66
src/GameServer/RemoteView/Inventory/ItemMovedPlugIn.cs
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66
src/GameServer/RemoteView/Inventory/ItemMovedPlugIn.cs
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// <copyright file="ItemMovedPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.Inventory;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.DataModel.Entities;
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using MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.Views.Inventory;
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using MUnique.OpenMU.Network;
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using MUnique.OpenMU.Network.Packets;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IItemMovedPlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.ItemMovedPlugIn_Name), Description = nameof(PlugInResources.ItemMovedPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("5c4c20fe-763d-42b6-bdfa-2ec943b191bc")]
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public class ItemMovedPlugIn : IItemMovedPlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="ItemMovedPlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public ItemMovedPlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public async ValueTask ItemMovedAsync(Item item, byte toSlot, Storages storage)
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{
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var connection = this._player.Connection;
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if (connection is null)
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{
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return;
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}
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var itemSerializer = this._player.ItemSerializer;
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var targetStorage = storage.Convert();
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if (targetStorage == ItemStorageKind.PlayerShop)
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{
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targetStorage = ItemStorageKind.Inventory;
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}
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int Write()
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{
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var size = ItemMovedRef.GetRequiredSize(itemSerializer.NeededSpace);
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var span = connection.Output.GetSpan(size)[..size];
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var message = new ItemMovedRef(span)
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{
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TargetStorageType = targetStorage,
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TargetSlot = toSlot,
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};
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var itemSize = itemSerializer.SerializeItem(message.ItemData, item);
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var actualSize = ItemMovedRef.GetRequiredSize(itemSize);
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span.Slice(0, actualSize).SetPacketSize();
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return actualSize;
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}
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await connection.SendAsync(Write).ConfigureAwait(false);
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}
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}
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