baseline: OpenMU upstream b5a0961 (fresh source)
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70
src/GameServer/RemoteView/ItemSerializer075.cs
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70
src/GameServer/RemoteView/ItemSerializer075.cs
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// <copyright file="ItemSerializer075.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.DataModel;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.DataModel.Configuration.Items;
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using MUnique.OpenMU.DataModel.Entities;
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using MUnique.OpenMU.Network.PlugIns;
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using MUnique.OpenMU.Persistence;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// This item serializer is used to serialize the item data to the data packets for version 0.75.
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/// Each item is serialized into a 3-byte long part of an array.
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/// </summary>
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[Guid("A97F30CF-A189-43A2-9271-D3E5A24CC3FD")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.ItemSerializer075_Name), Description = nameof(PlugInResources.ItemSerializer075_Description), ResourceType = typeof(PlugInResources))]
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[MinimumClient(0, 75, ClientLanguage.Invariant)]
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public class ItemSerializer075 : IItemSerializer
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{
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private const byte LuckFlag = 4;
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private const byte SkillFlag = 128;
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private const byte LevelMask = 0x78;
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/// <inheritdoc/>
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public int NeededSpace => 3;
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/// <inheritdoc/>
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public int SerializeItem(Span<byte> target, Item item)
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{
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item.ThrowNotInitializedProperty(item.Definition is null, nameof(item.Definition));
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target[0] = (byte)(item.Definition.Number & 0x0F);
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target[0] |= (byte)(item.Definition.Group << 4);
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target[1] = (byte)((item.Level << 3) & LevelMask);
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var itemOption = item.ItemOptions.FirstOrDefault(o => o.ItemOption?.OptionType == ItemOptionTypes.Option);
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if (itemOption != null)
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{
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target[1] |= (byte)(itemOption.Level & 3);
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}
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if (item.ItemOptions.Any(o => o.ItemOption?.OptionType == ItemOptionTypes.Luck))
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{
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target[1] |= LuckFlag;
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}
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if (item.HasSkill)
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{
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target[1] |= SkillFlag;
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}
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target[2] = item.Durability();
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return this.NeededSpace;
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}
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/// <inheritdoc />
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public Item DeserializeItem(Span<byte> array, GameConfiguration gameConfiguration, IContext persistenceContext)
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{
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throw new NotImplementedException();
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}
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}
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