baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="DroppedItemsDisappearedPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.World;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.Views.World;
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using MUnique.OpenMU.Network;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IDroppedItemsDisappearedPlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.DroppedItemsDisappearedPlugIn_Name), Description = nameof(PlugInResources.DroppedItemsDisappearedPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("ecd14e95-33be-44f7-bb9b-1429a57a7a94")]
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public class DroppedItemsDisappearedPlugIn : IDroppedItemsDisappearedPlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="DroppedItemsDisappearedPlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public DroppedItemsDisappearedPlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public async ValueTask DroppedItemsDisappearedAsync(IEnumerable<ushort> disappearedItemIds)
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{
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var connection = this._player.Connection;
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if (connection is null)
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{
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return;
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}
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////C2 00 07 21 01 00 0C
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int count = disappearedItemIds.Count();
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int Write()
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{
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var size = ItemDropRemovedRef.GetRequiredSize(count);
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var span = connection.Output.GetSpan(size)[..size];
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var message = new ItemDropRemovedRef(span)
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{
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ItemCount = (byte)count,
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};
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int i = 0;
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foreach (var dropId in disappearedItemIds)
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{
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var drop = message[i];
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drop.Id = dropId;
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i++;
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}
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return size;
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}
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await connection.SendAsync(Write).ConfigureAwait(false);
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}
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}
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