baseline: OpenMU upstream b5a0961 (fresh source)
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77
src/Network/MUnique.OpenMU.Network.csproj
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77
src/Network/MUnique.OpenMU.Network.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<Nullable>enable</Nullable>
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<WarningsAsErrors>nullable;CS4014;VSTHRD110;VSTHRD100</WarningsAsErrors>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
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<Authors>MUnique</Authors>
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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<RepositoryUrl>https://github.com/MUnique/OpenMU/tree/master/src/Network</RepositoryUrl>
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<PackageProjectUrl>https://munique.net</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageTags>MUnique OpenMU MUOnline Network TCP</PackageTags>
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<PackageId>MUnique.OpenMU.Network</PackageId>
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<Description>
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MUnique.OpenMU.Network contains all what's required to connect from and to a MU Online game, connect or chat server. It implements the MU Online network protocol.
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It also contains several the encryption algorithms and keys which were used until a few years ago up to Season 6 Episode 3.
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</Description>
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<PackageVersion>0.9.9</PackageVersion>
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<Version>0.9.9</Version>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DocumentationFile>..\..\bin\Debug\MUnique.OpenMU.Network.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DocumentationFile>..\..\bin\Release\MUnique.OpenMU.Network.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Analyzer\**" />
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<EmbeddedResource Remove="Analyzer\**" />
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<None Remove="Analyzer\**" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="Packets\**" />
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<EmbeddedResource Remove="Packets\**" />
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<None Remove="Packets\**" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Extensions.DependencyInjection.Abstractions" />
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<PackageReference Include="Nito.AsyncEx.Tasks" />
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<PackageReference Include="Pipelines.Sockets.Unofficial" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\PlugIns\MUnique.OpenMU.PlugIns.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\PlugInResources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>PlugInResources.resx</DependentUpon>
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</Compile>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\PlugInResources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>PlugInResources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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