baseline: OpenMU upstream b5a0961 (fresh source)
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src/Persistence/AccountDataSource.cs
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58
src/Persistence/AccountDataSource.cs
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// <copyright file="AccountDataSource.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence;
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using System.Collections;
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using Microsoft.Extensions.Logging;
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using MUnique.OpenMU.AttributeSystem;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.DataModel.Entities;
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using MUnique.OpenMU.Interfaces;
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/// <summary>
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/// Implementation of a <see cref="IDataSource{Account}"/>.
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/// </summary>
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public sealed class AccountDataSource : DataSourceBase<Account>
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{
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private static readonly IReadOnlyDictionary<Type, Func<Account, IEnumerable>> Enumerables = new Dictionary<Type, Func<Account, IEnumerable>>
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{
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{ typeof(Account), a => Enumerable.Repeat(a, 1) },
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{ typeof(Character), a => a.Characters },
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{ typeof(ItemStorage), a => a.Characters.Select(c => c.Inventory).Concat(Enumerable.Repeat(a.Vault, 1)).Where(i => i is not null) },
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{ typeof(Item), a => a.Characters.SelectMany(c => c.Inventory?.Items ?? Enumerable.Empty<Item>()).Concat(a.Vault?.Items ?? Enumerable.Empty<Item>()) },
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{ typeof(StatAttribute), a => a.Characters.SelectMany(c => c.Attributes) },
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{ typeof(LetterHeader), a => a.Characters.SelectMany(c => c.Letters) },
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{ typeof(SkillEntry), a => a.Characters.SelectMany(c => c.LearnedSkills) },
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{ typeof(CharacterQuestState), a => a.Characters.SelectMany(c => c.QuestStates) },
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{ typeof(QuestMonsterKillRequirementState), a => a.Characters.SelectMany(c => c.QuestStates).SelectMany(q => q.RequirementStates) },
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}.AsReadOnly();
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private readonly IDataSource<GameConfiguration> _gameConfigurationSource;
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/// <summary>
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/// Initializes a new instance of the <see cref="AccountDataSource"/> class.
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/// </summary>
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/// <param name="logger">The logger.</param>
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/// <param name="persistenceContextProvider">The persistence context provider.</param>
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/// <param name="gameConfigurationSource">The game configuration source.</param>
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public AccountDataSource(
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ILogger<DataSourceBase<Account>> logger,
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IPersistenceContextProvider persistenceContextProvider,
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IDataSource<GameConfiguration> gameConfigurationSource)
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: base(logger, persistenceContextProvider)
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{
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this._gameConfigurationSource = gameConfigurationSource;
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}
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/// <inheritdoc />
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protected override IReadOnlyDictionary<Type, Func<Account, IEnumerable>> TypeToEnumerables => Enumerables;
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/// <inheritdoc />
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protected override async ValueTask<IContext> CreateNewContextAsync()
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{
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var gameConfiguration = await this._gameConfigurationSource.GetOwnerAsync(Guid.Empty).ConfigureAwait(false);
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return this.ContextProvider.CreateNewPlayerContext(gameConfiguration);
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}
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}
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