baseline: OpenMU upstream b5a0961 (fresh source)
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src/Persistence/IConfigurationContext.cs
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24
src/Persistence/IConfigurationContext.cs
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// <copyright file="IConfigurationContext.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence;
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using System.Threading;
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using MUnique.OpenMU.DataModel.Configuration;
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/// <summary>
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/// Persistence context which is used to access the <see cref="GameConfiguration"/>.
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/// </summary>
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public interface IConfigurationContext : IContext
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{
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/// <summary>
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/// Gets the default context identifier.
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/// Usually, there is only one game configuration on a database.
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/// </summary>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>
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/// The id of the default game configuration.
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/// </returns>
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ValueTask<Guid?> GetDefaultGameConfigurationIdAsync(CancellationToken cancellationToken);
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}
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