baseline: OpenMU upstream b5a0961 (fresh source)
This commit is contained in:
86
src/Persistence/IPersistenceContextProvider.cs
Normal file
86
src/Persistence/IPersistenceContextProvider.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
// <copyright file="IPersistenceContextProvider.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.Persistence;
|
||||
|
||||
using MUnique.OpenMU.DataModel.Configuration;
|
||||
using MUnique.OpenMU.DataModel.Entities;
|
||||
using MUnique.OpenMU.Interfaces;
|
||||
|
||||
/// <summary>
|
||||
/// Provider for persistence contexts.
|
||||
/// </summary>
|
||||
public interface IPersistenceContextProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the repository provider.
|
||||
/// </summary>
|
||||
IRepositoryProvider RepositoryProvider { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new context which doesn't use any caching.
|
||||
/// </summary>
|
||||
/// <returns>The newly created context.</returns>
|
||||
IContext CreateNewContext();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new context.
|
||||
/// </summary>
|
||||
/// <param name="gameConfiguration">The game configuration.</param>
|
||||
/// <returns>
|
||||
/// The newly created context.
|
||||
/// </returns>
|
||||
IContext CreateNewContext(GameConfiguration gameConfiguration);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new context which should be used to load the configuration.
|
||||
/// It's not tracking changes.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The newly created context.
|
||||
/// </returns>
|
||||
IConfigurationContext CreateNewConfigurationContext();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the new trade context which is used to exchange items in a trade.
|
||||
/// </summary>
|
||||
/// <returns>The newly created context.</returns>
|
||||
IContext CreateNewTradeContext();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new context which is used for accounts.
|
||||
/// This context should only care about the objects of a player;
|
||||
/// It should not track changes of configuration objects.
|
||||
/// </summary>
|
||||
/// <param name="gameConfiguration">The game configuration.</param>
|
||||
/// <returns>
|
||||
/// The newly created account context.
|
||||
/// </returns>
|
||||
IPlayerContext CreateNewPlayerContext(GameConfiguration gameConfiguration);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new context which is used by the friend server.
|
||||
/// It manages basically only <see cref="FriendViewItem"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A new context which is used by the friend server.</returns>
|
||||
IFriendServerContext CreateNewFriendServerContext();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new context which is used by the guild server.
|
||||
/// It manages basically only <see cref="MUnique.OpenMU.Interfaces.Guild"/>s and <see cref="GuildMember"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A new context which is used by the guild server.</returns>
|
||||
IGuildServerContext CreateNewGuildContext();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the new context which can be used to load and edit an object of <paramref name="editType"/>.
|
||||
/// </summary>
|
||||
/// <param name="editType">The type of object which should be handled.</param>
|
||||
/// <param name="useCache">Flag, if the cache should be used.</param>
|
||||
/// <param name="gameConfiguration">The game configuration.</param>
|
||||
/// <returns>
|
||||
/// A new context which can be used to load and edit an object of <paramref name="editType"/>.
|
||||
/// </returns>
|
||||
IContext CreateNewTypedContext(Type editType, bool useCache, GameConfiguration? gameConfiguration = null);
|
||||
}
|
||||
Reference in New Issue
Block a user