baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="InMemoryPersistenceContextProvider.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.InMemory;
using System.Threading;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.Interfaces;
using MUnique.OpenMU.PlugIns;
using Nito.Disposables;
/// <summary>
/// A context provider which uses in-memory repositories to hold its data, e.g. for testing or demo purposes.
/// Changes in one context directly have effect in other contexts! Calling SaveChanges or not doesn't matter.
/// </summary>
public class InMemoryPersistenceContextProvider : IMigratableDatabaseContextProvider
{
private InMemoryRepositoryProvider _repositoryProvider = new();
/// <summary>
/// Initializes a new instance of the <see cref="InMemoryPersistenceContextProvider"/> class.
/// </summary>
/// <param name="changePublisher">The change publisher.</param>
public InMemoryPersistenceContextProvider(IConfigurationChangePublisher? changePublisher = null)
{
this.ChangePublisher = changePublisher;
}
/// <inheritdoc />
public IRepositoryProvider RepositoryProvider => this._repositoryProvider;
/// <summary>
/// Gets or sets the publisher for configuration changes.
/// </summary>
public IConfigurationChangePublisher? ChangePublisher { get; set; }
/// <inheritdoc/>
public IContext CreateNewContext()
{
var context = new InMemoryContext(this._repositoryProvider);
this.AttachChangePublisher(context, typeof(PlugInConfiguration));
return context;
}
/// <inheritdoc/>
public IContext CreateNewContext(GameConfiguration gameConfiguration)
{
var context = new InMemoryContext(this._repositoryProvider);
this.AttachChangePublisher(context, typeof(PlugInConfiguration));
return context;
}
/// <inheritdoc/>
public IContext CreateNewTradeContext()
{
return new InMemoryContext(this._repositoryProvider);
}
/// <inheritdoc/>
public IPlayerContext CreateNewPlayerContext(GameConfiguration gameConfiguration)
{
return new PlayerInMemoryContext(this._repositoryProvider);
}
/// <inheritdoc/>
public IConfigurationContext CreateNewConfigurationContext()
{
return new ConfigurationInMemoryContext(this._repositoryProvider);
}
/// <inheritdoc />
public IFriendServerContext CreateNewFriendServerContext()
{
return new FriendServerInMemoryContext(this._repositoryProvider);
}
/// <inheritdoc/>
public IGuildServerContext CreateNewGuildContext()
{
return new GuildServerInMemoryContext(this._repositoryProvider);
}
/// <inheritdoc />
public IContext CreateNewTypedContext(Type editType, bool useCache, GameConfiguration? gameConfiguration = null)
{
var context = new InMemoryContext(this._repositoryProvider);
this.AttachChangePublisher(context, editType);
return context;
}
/// <inheritdoc />
public Task<bool> DatabaseExistsAsync(CancellationToken cancellationToken)
{
return Task.FromResult(true);
}
/// <inheritdoc />
public Task<bool> IsDatabaseUpToDateAsync(CancellationToken cancellationToken)
{
return Task.FromResult(true);
}
/// <inheritdoc />
public Task ApplyAllPendingUpdatesAsync()
{
// we don't need to do anything.
return Task.CompletedTask;
}
/// <inheritdoc />
public Task WaitForUpdatedDatabaseAsync(CancellationToken cancellationToken = default)
{
return Task.CompletedTask;
}
/// <inheritdoc />
public Task<bool> CanConnectToDatabaseAsync(CancellationToken cancellationToken)
{
return Task.FromResult(true);
}
/// <inheritdoc />
public Task<bool> ShouldDoAutoSchemaUpdateAsync(CancellationToken cancellationToken = default)
{
return Task.FromResult(true);
}
/// <inheritdoc />
public Task<IDisposable> ReCreateDatabaseAsync()
{
this._repositoryProvider = new();
return Task.FromResult<IDisposable>(new Disposable(() => { }));
}
/// <inheritdoc />
public void ResetCache()
{
// do nothing here
}
private void AttachChangePublisher(InMemoryContext context, Type editType)
{
if (this.ChangePublisher is { } changePublisher)
{
#pragma warning disable VSTHRD100
async void OnContextOnSavedChanges(object? o, EventArgs e)
#pragma warning restore VSTHRD100
{
await this.PublishConfigurationChangesAsync(context, changePublisher, editType).ConfigureAwait(false);
}
context.SavedChanges += OnContextOnSavedChanges;
}
}
private async ValueTask PublishConfigurationChangesAsync(InMemoryContext context, IConfigurationChangePublisher changePublisher, Type editType)
{
try
{
foreach (var obj in await context.GetAsync(editType, default).ConfigureAwait(false))
{
await changePublisher.ConfigurationChangedAsync(editType, obj.GetId(), obj).ConfigureAwait(false);
}
}
catch
{
// ignore all errors.
}
}
}