baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="CharacterClassNumber.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization.CharacterClasses;
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/// <summary>
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/// The default character class numbers.
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/// </summary>
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public enum CharacterClassNumber : byte
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{
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/// <summary>
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/// The dark wizard.
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/// </summary>
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DarkWizard = 0,
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/// <summary>
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/// The soul master.
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/// </summary>
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SoulMaster = 2,
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/// <summary>
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/// The grand master.
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/// </summary>
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GrandMaster = 3,
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/// <summary>
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/// The dark knight.
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/// </summary>
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DarkKnight = 4,
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/// <summary>
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/// The blade knight.
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/// </summary>
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BladeKnight = 6,
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/// <summary>
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/// The blade master.
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/// </summary>
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BladeMaster = 7,
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/// <summary>
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/// The fairy elf.
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/// </summary>
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FairyElf = 8,
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/// <summary>
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/// The muse elf.
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/// </summary>
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MuseElf = 10,
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/// <summary>
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/// The high elf.
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/// </summary>
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HighElf = 11,
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/// <summary>
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/// The magic gladiator.
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/// </summary>
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MagicGladiator = 12,
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/// <summary>
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/// The duel master.
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/// </summary>
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DuelMaster = 13,
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/// <summary>
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/// The dark lord.
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/// </summary>
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DarkLord = 16,
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/// <summary>
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/// The lord emperor.
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/// </summary>
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LordEmperor = 17,
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/// <summary>
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/// The summoner.
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/// </summary>
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Summoner = 20,
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/// <summary>
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/// The bloody summoner.
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/// </summary>
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BloodySummoner = 22,
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/// <summary>
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/// The dimension master.
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/// </summary>
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DimensionMaster = 23,
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/// <summary>
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/// The rage fighter.
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/// </summary>
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RageFighter = 24,
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/// <summary>
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/// The fist master.
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/// </summary>
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FistMaster = 25,
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}
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