baseline: OpenMU upstream b5a0961 (fresh source)
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src/Persistence/Initialization/GameMapsInitializerBase.cs
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65
src/Persistence/Initialization/GameMapsInitializerBase.cs
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// <copyright file="GameMapsInitializerBase.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization;
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using MUnique.OpenMU.DataModel.Configuration;
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/// <summary>
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/// Base class which initializes game maps.
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/// </summary>
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public abstract class GameMapsInitializerBase : InitializerBase, IGameMapsInitializer
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{
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private IList<IMapInitializer>? _mapInitializers;
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/// <summary>
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/// Initializes a new instance of the <see cref="GameMapsInitializerBase"/> class.
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/// </summary>
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/// <param name="context">The context.</param>
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/// <param name="gameConfiguration">The game configuration.</param>
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protected GameMapsInitializerBase(IContext context, GameConfiguration gameConfiguration)
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: base(context, gameConfiguration)
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{
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}
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/// <summary>
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/// Gets the map initializer types.
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/// </summary>
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protected abstract IEnumerable<Type> MapInitializerTypes { get; }
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/// <summary>
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/// Gets the map initializers.
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/// </summary>
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private IList<IMapInitializer> MapInitializers => this._mapInitializers ??= this.CreateInitializers();
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/// <inheritdoc />
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public override void Initialize()
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{
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foreach (var mapInitializer in this.MapInitializers)
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{
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mapInitializer.Initialize();
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}
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}
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/// <summary>
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/// Sets the safezone maps.
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/// Needs to be called after the context has been saved, otherwise referencing between the maps will fail.
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/// </summary>
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public void SetSafezoneMaps()
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{
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foreach (var mapInitializer in this.MapInitializers)
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{
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mapInitializer.SetSafezoneMap();
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}
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}
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private IList<IMapInitializer> CreateInitializers()
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{
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var parameters = new object[] { this.Context, this.GameConfiguration };
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return this.MapInitializerTypes
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.Select(type => type.GetConstructors().First().Invoke(parameters))
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.OfType<IMapInitializer>()
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.ToList();
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}
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}
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