baseline: OpenMU upstream b5a0961 (fresh source)
This commit is contained in:
@@ -0,0 +1,34 @@
|
||||
// <copyright file="MonsterDefinitionExtensions.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.Persistence.Initialization;
|
||||
|
||||
using MUnique.OpenMU.AttributeSystem;
|
||||
using MUnique.OpenMU.DataModel.Configuration;
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for <see cref="MonsterDefinition"/>.
|
||||
/// </summary>
|
||||
internal static class MonsterDefinitionExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds the attributes with their values to the <see cref="MonsterDefinition"/>.
|
||||
/// </summary>
|
||||
/// <param name="monsterDefinition">The monster definition.</param>
|
||||
/// <param name="attributesWithValues">The attributes with values.</param>
|
||||
/// <param name="context">The context.</param>
|
||||
/// <param name="gameConfiguration">The game configuration.</param>
|
||||
public static void AddAttributes(this MonsterDefinition monsterDefinition, IDictionary<AttributeDefinition, float> attributesWithValues, IContext context, GameConfiguration gameConfiguration)
|
||||
{
|
||||
foreach (var attributeWithValue in attributesWithValues)
|
||||
{
|
||||
var attribute = context.CreateNew<MonsterAttribute>();
|
||||
attribute.AttributeDefinition = attributeWithValue.Key.GetPersistent(gameConfiguration);
|
||||
attribute.Value = attributeWithValue.Value;
|
||||
monsterDefinition.Attributes.Add(attribute);
|
||||
|
||||
attribute.SetGuid(monsterDefinition.Number, attribute.AttributeDefinition.Id.ExtractFirstTwoBytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user