baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="FixAreaSkillsUpdatePlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.Initialization.Updates;
using System.Runtime.InteropServices;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.Persistence.Initialization.Skills;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// This update fixes area skills' range, effect radius, and delay issues.
/// Hellfire, Decay, and Ice Storm had missing area skill settings causing incorrect hit radius.
/// Ice Storm had an incorrect 200ms delay between hits.
/// </summary>
[PlugIn]
[Display(Name = PlugInName, Description = PlugInDescription)]
[Guid("B9938E4D-8F63-48DF-AE45-6739D1E2A8C7")]
public class FixAreaSkillsUpdatePlugIn : UpdatePlugInBase
{
/// <summary>
/// The plug in name.
/// </summary>
internal const string PlugInName = "Fix Area Skills";
/// <summary>
/// The plug in description.
/// </summary>
internal const string PlugInDescription = "Fixes Hellfire, Decay, and Ice Storm skills' range, effect radius, and delay.";
/// <inheritdoc />
public override UpdateVersion Version => UpdateVersion.FixAreaSkills;
/// <inheritdoc />
public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
/// <inheritdoc />
public override string Name => PlugInName;
/// <inheritdoc />
public override string Description => PlugInDescription;
/// <inheritdoc />
public override bool IsMandatory => false;
/// <inheritdoc />
public override DateTime CreatedAt => new(2026, 04, 09, 12, 0, 0, DateTimeKind.Utc);
/// <inheritdoc />
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
{
// Fix Hellfire Strengthener
var hellfireStrengthener = gameConfiguration.Skills.FirstOrDefault(s => s.Number == (short)SkillNumber.HellfireStrengthener);
if (hellfireStrengthener != null)
{
hellfireStrengthener.Range = 4;
hellfireStrengthener.AttackDamage = 3;
if (hellfireStrengthener.AreaSkillSettings == null)
{
var areaSkillSettings = context.CreateNew<AreaSkillSettings>();
hellfireStrengthener.AreaSkillSettings = areaSkillSettings;
areaSkillSettings.EffectRange = 2;
}
}
// Fix Decay Strengthener
var decayStrengthener = gameConfiguration.Skills.FirstOrDefault(s => s.Number == (short)SkillNumber.DecayStrengthener);
if (decayStrengthener != null)
{
decayStrengthener.Range = 6;
if (decayStrengthener.AreaSkillSettings == null)
{
var areaSkillSettings = context.CreateNew<AreaSkillSettings>();
decayStrengthener.AreaSkillSettings = areaSkillSettings;
areaSkillSettings.EffectRange = 2;
}
}
// Fix base Decay skill
var decay = gameConfiguration.Skills.FirstOrDefault(s => s.Number == (short)SkillNumber.Decay);
if (decay != null)
{
if (decay.AreaSkillSettings == null)
{
var areaSkillSettings = context.CreateNew<AreaSkillSettings>();
decay.AreaSkillSettings = areaSkillSettings;
areaSkillSettings.EffectRange = 2;
}
}
// Fix Ice Storm - remove incorrect 200ms delay
var iceStorm = gameConfiguration.Skills.FirstOrDefault(s => s.Number == (short)SkillNumber.IceStorm);
if (iceStorm?.AreaSkillSettings != null)
{
iceStorm.AreaSkillSettings.DelayBetweenHits = TimeSpan.Zero;
}
}
}