baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="FixIgnoreDefenseSkillUpdatePlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization.Updates;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.Persistence.Initialization.Skills;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// This update sets the right settings for the ignore defense skill.
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/// </summary>
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[PlugIn]
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[Display(Name = PlugInName, Description = PlugInDescription)]
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[Guid("8DEC7BC2-E6A0-4E46-B123-C92CB43B9ED5")]
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public class FixIgnoreDefenseSkillUpdatePlugIn : UpdatePlugInBase
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{
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/// <summary>
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/// The plug in name.
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/// </summary>
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internal const string PlugInName = "Fixed ignore defense skill";
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/// <summary>
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/// The plug in description.
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/// </summary>
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internal const string PlugInDescription = "This update adds the magic effect definition for the Ignore Defense skill.";
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/// <inheritdoc />
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public override string Name => PlugInName;
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/// <inheritdoc />
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public override string Description => PlugInDescription;
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/// <inheritdoc />
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public override UpdateVersion Version => UpdateVersion.FixIgnoreDefenseSkill;
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/// <inheritdoc />
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public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
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/// <inheritdoc />
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public override bool IsMandatory => true;
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/// <inheritdoc />
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public override DateTime CreatedAt => new(2024, 08, 08, 20, 00, 0, DateTimeKind.Utc);
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/// <inheritdoc />
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protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
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{
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var skill = gameConfiguration.Skills.First(s => s.Number == (int)SkillNumber.IgnoreDefense);
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skill.SkillType = SkillType.Buff;
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skill.Target = SkillTarget.ImplicitPlayer;
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skill.MagicEffectDef = gameConfiguration.MagicEffects.First(m => m.Number == (int)MagicEffectNumber.IgnoreDefense);
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}
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}
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