baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="FixLevelDiv20ExcOptionUpdatePlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization.Updates;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.AttributeSystem;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.DataModel.Configuration.Items;
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using MUnique.OpenMU.GameLogic.Attributes;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The chaos castle update plugin.
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/// </summary>
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[PlugIn]
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[Display(Name = PlugInName, Description = PlugInDescription)]
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[Guid("B0F275DC-B3C2-4826-8263-FFDC8A8AFAEA")]
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public class FixLevelDiv20ExcOptionUpdatePlugIn : UpdatePlugInBase
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{
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/// <summary>
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/// The plug in name.
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/// </summary>
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internal const string PlugInName = "Excellent Option Level/20 damage fix";
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/// <summary>
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/// The plug in description.
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/// </summary>
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internal const string PlugInDescription = "This update fixes the excellent option which adds level / 20 as wizardry damage";
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/// <inheritdoc />
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public override UpdateVersion Version => UpdateVersion.FixLevelDiv20ExcOptionUpdate;
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/// <inheritdoc />
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public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
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/// <inheritdoc />
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public override string Name => PlugInName;
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/// <inheritdoc />
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public override string Description => PlugInDescription;
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/// <inheritdoc />
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public override bool IsMandatory => true;
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/// <inheritdoc />
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public override DateTime CreatedAt => new(2023, 04, 03, 20, 5, 0, DateTimeKind.Utc);
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/// <inheritdoc />
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#pragma warning disable CS1998
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protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
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#pragma warning restore CS1998
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{
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var level20Relationships = gameConfiguration.ItemOptions
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.SelectMany(io => io.PossibleOptions.Where(p => p.OptionType == ItemOptionTypes.Excellent))
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.SelectMany(o => o.PowerUpDefinition?.Boost?.RelatedValues.Where(s => s.InputAttribute == Stats.Level && Math.Abs(s.InputOperand - 20f) < 0.01) ?? Enumerable.Empty<AttributeRelationship>())
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.ToList();
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foreach (var relationship in level20Relationships)
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{
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relationship.InputOperand = 1f / 20f;
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}
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}
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}
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