baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="FixLevelDiv20ExcOptionUpdatePlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.Initialization.Updates;
using System.Runtime.InteropServices;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.DataModel.Configuration.Items;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// The chaos castle update plugin.
/// </summary>
[PlugIn]
[Display(Name = PlugInName, Description = PlugInDescription)]
[Guid("B0F275DC-B3C2-4826-8263-FFDC8A8AFAEA")]
public class FixLevelDiv20ExcOptionUpdatePlugIn : UpdatePlugInBase
{
/// <summary>
/// The plug in name.
/// </summary>
internal const string PlugInName = "Excellent Option Level/20 damage fix";
/// <summary>
/// The plug in description.
/// </summary>
internal const string PlugInDescription = "This update fixes the excellent option which adds level / 20 as wizardry damage";
/// <inheritdoc />
public override UpdateVersion Version => UpdateVersion.FixLevelDiv20ExcOptionUpdate;
/// <inheritdoc />
public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
/// <inheritdoc />
public override string Name => PlugInName;
/// <inheritdoc />
public override string Description => PlugInDescription;
/// <inheritdoc />
public override bool IsMandatory => true;
/// <inheritdoc />
public override DateTime CreatedAt => new(2023, 04, 03, 20, 5, 0, DateTimeKind.Utc);
/// <inheritdoc />
#pragma warning disable CS1998
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
#pragma warning restore CS1998
{
var level20Relationships = gameConfiguration.ItemOptions
.SelectMany(io => io.PossibleOptions.Where(p => p.OptionType == ItemOptionTypes.Excellent))
.SelectMany(o => o.PowerUpDefinition?.Boost?.RelatedValues.Where(s => s.InputAttribute == Stats.Level && Math.Abs(s.InputOperand - 20f) < 0.01) ?? Enumerable.Empty<AttributeRelationship>())
.ToList();
foreach (var relationship in level20Relationships)
{
relationship.InputOperand = 1f / 20f;
}
}
}