baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="MonsterTestHelper.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.Benchmarks.Helpers;
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using Moq;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.DataModel.Configuration.Items;
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using MUnique.OpenMU.GameLogic.Attributes;
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/// <summary>
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/// Helper for creating test monsters.
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/// </summary>
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public static class MonsterTestHelper
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{
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/// <summary>
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/// Creates a mock monster definition.
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/// </summary>
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/// <param name="numberOfDrops">The maximum number of item drops.</param>
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/// <param name="level">The monster level.</param>
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/// <returns>A mock monster definition.</returns>
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public static MonsterDefinition Create(int numberOfDrops, byte level)
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{
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var monster = new Mock<MonsterDefinition>();
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monster.SetupAllProperties();
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monster.Setup(m => m.DropItemGroups).Returns(new List<DropItemGroup>());
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monster.Setup(m => m.Attributes).Returns(new List<MonsterAttribute>());
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monster.Object.NumberOfMaximumItemDrops = numberOfDrops;
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monster.Object.Attributes.Add(new MonsterAttribute { AttributeDefinition = Stats.Level, Value = level });
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monster.Object.DropItemGroups.AddBasicDropItemGroups();
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return monster.Object;
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}
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}
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