baseline: OpenMU upstream b5a0961 (fresh source)
This commit is contained in:
96
tests/MUnique.OpenMU.Pathfinding.Tests/BinaryMinHeapTest.cs
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96
tests/MUnique.OpenMU.Pathfinding.Tests/BinaryMinHeapTest.cs
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// <copyright file="BinaryMinHeapTest.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Pathfinding.Tests;
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using System.Diagnostics;
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using MUnique.OpenMU.Pathfinding;
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/// <summary>
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/// Tests the <see cref="BinaryMinHeap{T}"/>.
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/// </summary>
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[TestFixture]
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internal class BinaryMinHeapTest
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{
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/// <summary>
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/// Tests if the heap pops the node with the lowest cost.
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/// </summary>
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[Test]
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public void MinHeapWithNodes()
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{
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var heap = new BinaryMinHeap<Node>(new NodeComparer());
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foreach (var number in Enumerable.Range(1, 10).Reverse())
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{
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heap.Push(new Node { PredictedTotalCost = number });
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}
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var minimumNumber = heap.Pop().PredictedTotalCost;
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Assert.That(minimumNumber, Is.EqualTo(1));
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}
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/// <summary>
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/// Tests if the heap pops the lowest value.
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/// </summary>
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[Test]
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public void MinHeapWithNumbers()
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{
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var heap = new BinaryMinHeap<int>();
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foreach (var number in Enumerable.Range(1, 10).Reverse())
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{
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heap.Push(number);
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}
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var minimumNumber = heap.Pop();
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Assert.That(minimumNumber, Is.EqualTo(1));
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}
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/// <summary>
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/// Compares the performance between <see cref="BinaryMinHeap{T}"/> and <see cref="IndexedLinkedList{T}"/>.
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/// </summary>
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[Test]
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public void PerformanceComparison()
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{
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var simpleHeap = new BinaryMinHeap<Node>(new NodeComparer());
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var indexedHeap = new IndexedLinkedList<Node>(new NodeComparer(), new NodeIndexer());
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var count = 1000;
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this.PushNodes(simpleHeap, count);
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this.PushNodes(indexedHeap, count);
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var pushSimple = this.PushNodes(simpleHeap, count);
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var pushIndexed = this.PushNodes(indexedHeap, count);
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this.PopNodes(simpleHeap, count);
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this.PopNodes(indexedHeap, count);
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var popSimple = this.PopNodes(simpleHeap, count);
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var popIndexed = this.PopNodes(indexedHeap, count);
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Assert.Pass($"(PUSH) BinaryMinHeap: {pushSimple.Elapsed}, IndexedLinkedList: {pushIndexed.Elapsed}\r\n(POP) BinaryMinHeap: {popSimple.Elapsed}, IndexedLinkedList: {popIndexed.Elapsed}");
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}
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private Stopwatch PopNodes(IPriorityQueue<Node> queue, int count)
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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for (int i = 0; i < count; i++)
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{
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queue.Pop();
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}
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stopwatch.Stop();
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return stopwatch;
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}
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private Stopwatch PushNodes(IPriorityQueue<Node> queue, int count)
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var randomizer = new Random(1);
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foreach (var unused in Enumerable.Range(1, count))
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{
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var node = new Node { PredictedTotalCost = randomizer.Next(1, count) };
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queue.Push(node);
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}
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stopwatch.Stop();
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return stopwatch;
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<Nullable>enable</Nullable>
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<WarningsAsErrors>nullable;CS4014;VSTHRD110;VSTHRD100</WarningsAsErrors>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>bin\Debug\</OutputPath>
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<DocumentationFile>bin\Debug\MUnique.OpenMU.Pathfinding.Tests.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>bin\Release\</OutputPath>
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<DocumentationFile>bin\Release\MUnique.OpenMU.Pathfinding.Tests.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\src\SharedAssemblyInfo.cs" Link="Properties\SharedAssemblyInfo.cs" />
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<Compile Include="..\..\src\SharedGlobalUsings.cs" Link="SharedGlobalUsings.cs" />
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<Compile Include="..\SharedTestUsings.cs" Link="SharedTestUsings.cs" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="..\..\src\stylecop.json" Link="stylecop.json" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\.editorconfig" Link=".editorconfig" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" />
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<PackageReference Include="NUnit" />
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<PackageReference Include="NUnit3TestAdapter" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Pathfinding\MUnique.OpenMU.Pathfinding.csproj" />
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</ItemGroup>
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</Project>
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27
tests/MUnique.OpenMU.Pathfinding.Tests/NodeComparerTest.cs
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27
tests/MUnique.OpenMU.Pathfinding.Tests/NodeComparerTest.cs
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// <copyright file="NodeComparerTest.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Pathfinding.Tests;
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using MUnique.OpenMU.Pathfinding;
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/// <summary>
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/// Tests the <see cref="NodeComparer"/>.
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/// </summary>
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[TestFixture]
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internal class NodeComparerTest
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{
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/// <summary>
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/// Tests if <see cref="NodeComparer.Compare(Node, Node)"/> does return the
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/// correct value when comparing two different nodes with different costs.
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/// </summary>
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[Test]
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public void Compare()
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{
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var node1 = new Node { PredictedTotalCost = 1 };
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var node2 = new Node { PredictedTotalCost = 2 };
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var comparer = new NodeComparer();
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Assert.That(comparer.Compare(node1, node2), Is.Negative);
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}
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}
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121
tests/MUnique.OpenMU.Pathfinding.Tests/PathFinderTest.cs
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121
tests/MUnique.OpenMU.Pathfinding.Tests/PathFinderTest.cs
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// <copyright file="PathFinderTest.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Pathfinding.Tests;
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using MUnique.OpenMU.Pathfinding;
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/// <summary>
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/// Tests for the pathfinder.
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/// </summary>
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[TestFixture]
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public class PathFinderTest
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{
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private IPathFinder _pathFinder = null!;
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private byte[,] _grid = null!;
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/// <summary>
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/// Sets up the path finder with a basic, unrestricted grid.
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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this._grid = new byte[0x100, 0x100];
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for (int x = 100; x < 200; x++)
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{
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for (int y = 100; y < 200; y++)
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{
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this._grid[x, y] = 10;
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}
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}
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// Safezone:
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for (int x = 50; x < 100; x++)
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{
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for (int y = 50; y < 100; y++)
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{
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this._grid[x, y] = 0b1000_0001;
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}
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}
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this._pathFinder = new PathFinder(new ScopedGridNetwork());
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}
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/// <summary>
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/// Tests the straight path.
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/// </summary>
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[Test]
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public void TestStraightPath()
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{
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var start = new Point(110, 100);
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var end = new Point(115, 100);
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var result = this._pathFinder.FindPath(start, end, this._grid, false);
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Assert.That(result, Is.Not.Null);
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var lastNode = result!.LastOrDefault();
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Assert.That(lastNode, Is.Not.Null);
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Assert.That(lastNode.X, Is.EqualTo(end.X));
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Assert.That(lastNode.Y, Is.EqualTo(end.Y));
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}
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/// <summary>
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/// Tests the straight path.
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/// </summary>
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[Test]
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public void TestStraightPath_InSafezone()
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{
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var start = new Point(51, 60);
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var end = new Point(60, 60);
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var result = this._pathFinder.FindPath(start, end, this._grid, true);
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Assert.That(result, Is.Not.Null);
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var lastNode = result!.LastOrDefault();
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Assert.That(lastNode, Is.Not.Null);
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Assert.That(lastNode.X, Is.EqualTo(end.X));
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Assert.That(lastNode.Y, Is.EqualTo(end.Y));
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}
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/// <summary>
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/// Tests the straight path.
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/// </summary>
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[Test]
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public void TestStraightPath_InSafezone_ButNotIncluded()
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{
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var start = new Point(51, 60);
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var end = new Point(60, 60);
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var result = this._pathFinder.FindPath(start, end, this._grid, false);
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Assert.That(result, Is.Null);
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}
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/// <summary>
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/// Tests the diagonal path.
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/// </summary>
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[Test]
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public void TestDiagonalPath()
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{
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var start = new Point(100, 100);
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var end = new Point(110, 110);
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var result = this._pathFinder.FindPath(start, end, this._grid, false);
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Assert.That(result, Is.Not.Null);
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Assert.That(result!.Count, Is.EqualTo(10));
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for (int i = 1; i <= 10; i++)
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{
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Assert.That(result[i - 1].X, Is.EqualTo(start.X + i));
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Assert.That(result[i - 1].Y, Is.EqualTo(start.Y + i));
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}
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Assert.That(result.Last().X, Is.EqualTo(end.X));
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Assert.That(result.Last().Y, Is.EqualTo(end.Y));
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}
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/// <summary>
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/// Tests if no path can be found if the end is on an unreachable coordinate.
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/// </summary>
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[Test]
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public void TestNoPathFound()
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{
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var start = new Point(110, 100);
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var end = new Point(115, 99);
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var result = this._pathFinder.FindPath(start, end, this._grid, false);
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Assert.That(result, Is.Null);
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}
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}
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// <copyright file="AssemblyInfo.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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using System.Reflection;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MUnique.OpenMU.Pathfinding.Tests")]
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