baseline: OpenMU upstream b5a0961 (fresh source)
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103
tests/MUnique.OpenMU.Tests/Offline/HealingHandlerTests.cs
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103
tests/MUnique.OpenMU.Tests/Offline/HealingHandlerTests.cs
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// <copyright file="HealingHandlerTests.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Tests.Offline;
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using Moq;
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using MUnique.OpenMU.DataModel;
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using MUnique.OpenMU.DataModel.Configuration.Items;
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using MUnique.OpenMU.DataModel.Entities;
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using MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.Attributes;
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using MUnique.OpenMU.GameLogic.MuHelper;
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using MUnique.OpenMU.GameLogic.Offline;
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using MUnique.OpenMU.GameServer.RemoteView.MuHelper;
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/// <summary>
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/// Tests for <see cref="HealingHandler"/>.
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/// </summary>
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[TestFixture]
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public class HealingHandlerTests
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{
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private IGameContext _gameContext = null!;
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/// <summary>
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/// Sets up a fresh game context before each test.
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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this._gameContext = GameContextTestHelper.CreateGameContext();
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}
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/// <summary>
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/// Tests that <see cref="HealingHandler.PerformHealthRecoveryAsync"/> does nothing
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/// when config is null.
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/// </summary>
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[Test]
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public async ValueTask DoesNothingWhenConfigNullAsync()
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{
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// Arrange
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var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
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var handler = new HealingHandler(player, null);
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// Act
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await handler.PerformHealthRecoveryAsync().ConfigureAwait(false);
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}
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/// <summary>
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/// Tests that <see cref="HealingHandler.PerformHealthRecoveryAsync"/> does not consume
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/// a potion when the player's HP is above the threshold.
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/// </summary>
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[Test]
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public async ValueTask DoesNotUsePotionAboveThresholdAsync()
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{
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// Arrange
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var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
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var maxHp = player.Attributes![Stats.MaximumHealth];
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player.Attributes[Stats.CurrentHealth] = maxHp * 0.9f;
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var potion = this.CreateHealthPotion();
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await player.Inventory!.AddItemAsync((byte)(InventoryConstants.FirstEquippableItemSlotIndex + 12), potion).ConfigureAwait(false);
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var config = new MuHelperSettings
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{
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UseHealPotion = true,
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PotionThresholdPercent = 50,
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};
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var handler = new HealingHandler(player, config);
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// Act
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await handler.PerformHealthRecoveryAsync().ConfigureAwait(false);
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// Assert
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Assert.That(player.Inventory?.GetItem(potion.ItemSlot), Is.Not.Null);
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}
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private async ValueTask<OfflinePlayer> CreateOfflinePlayerAsync()
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{
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return await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
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}
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private MUnique.OpenMU.DataModel.Entities.Item CreateHealthPotion()
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{
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var definition = new Mock<MUnique.OpenMU.DataModel.Configuration.Items.ItemDefinition>();
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definition.SetupAllProperties();
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definition.Setup(d => d.BasePowerUpAttributes).Returns(new List<ItemBasePowerUpDefinition>());
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definition.Setup(d => d.PossibleItemOptions).Returns(new List<ItemOptionDefinition>());
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definition.Object.Number = ItemConstants.SmallHealingPotion.Number!.Value;
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definition.Object.Group = ItemConstants.SmallHealingPotion.Group;
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var item = new Mock<MUnique.OpenMU.DataModel.Entities.Item>();
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item.SetupAllProperties();
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item.Setup(i => i.Definition).Returns(definition.Object);
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item.Setup(i => i.ItemOptions).Returns(new List<ItemOptionLink>());
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item.Setup(i => i.ItemSetGroups).Returns(new List<ItemOfItemSet>());
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item.Object.Durability = 1;
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return item.Object;
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}
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}
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