baseline: OpenMU upstream b5a0961 (fresh source)
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117
tests/MUnique.OpenMU.Tests/Offline/PetHandlerTests.cs
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117
tests/MUnique.OpenMU.Tests/Offline/PetHandlerTests.cs
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// <copyright file="PetHandlerTests.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Tests.Offline;
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using Moq;
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using MUnique.OpenMU.DataModel;
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using MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.MuHelper;
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using MUnique.OpenMU.GameLogic.Offline;
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using MUnique.OpenMU.GameServer.RemoteView.MuHelper;
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using MUnique.OpenMU.GameLogic.Pet;
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using MUnique.OpenMU.GameLogic.PlayerActions.Items;
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using Item = MUnique.OpenMU.Persistence.BasicModel.Item;
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using ItemDefinition = MUnique.OpenMU.Persistence.BasicModel.ItemDefinition;
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using ItemSlotType = MUnique.OpenMU.Persistence.BasicModel.ItemSlotType;
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/// <summary>
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/// Tests for <see cref="PetHandler"/>.
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/// </summary>
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[TestFixture]
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public class PetHandlerTests
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{
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private IGameContext _gameContext = null!;
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/// <summary>
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/// Sets up a fresh game context before each test.
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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this._gameContext = GameContextTestHelper.CreateGameContext();
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}
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/// <summary>
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/// Tests that <see cref="PetHandler.InitializeAsync"/> sets the correct Dark Raven behavior.
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/// </summary>
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[Test]
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[TestCase(1, PetBehaviour.AttackRandom)]
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[TestCase(2, PetBehaviour.AttackWithOwner)]
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public async ValueTask InitializeAsync_SetsDarkRavenBehaviorAsync(int mode, PetBehaviour expectedBehaviour)
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{
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// Arrange
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var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
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var petCommandManagerMock = new Mock<IPetCommandManager>();
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var config = new MuHelperSettings
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{
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UseDarkRaven = true,
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DarkRavenMode = (byte)mode,
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};
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var handler = new PetHandler(player, config, petCommandManagerMock.Object);
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// Act
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await handler.InitializeAsync().ConfigureAwait(false);
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// Assert
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petCommandManagerMock.Verify(m => m.SetBehaviourAsync(expectedBehaviour, null), Times.Once);
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}
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/// <summary>
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/// Tests that <see cref="PetHandler.CheckPetDurabilityAsync"/> sets pet behavior to Idle when durability is 0.
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/// </summary>
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[Test]
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public async ValueTask CheckPetDurabilityAsync_SetsIdleWhenDurabilityIsZeroAsync()
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{
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// Arrange
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var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
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var petCommandManagerMock = new Mock<IPetCommandManager>();
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var petItem = new Item
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{
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Definition = new ItemDefinition
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{
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ItemSlot = new ItemSlotType(),
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Width = 1,
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Height = 1,
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},
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Durability = 0,
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};
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await player.Inventory!.AddItemAsync(InventoryConstants.PetSlot, petItem).ConfigureAwait(false);
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var handler = new PetHandler(player, new MuHelperSettings(), petCommandManagerMock.Object);
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// Act
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await handler.CheckPetDurabilityAsync().ConfigureAwait(false);
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// Assert
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petCommandManagerMock.Verify(m => m.SetBehaviourAsync(PetBehaviour.Idle, null), Times.Once);
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}
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/// <summary>
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/// Tests that <see cref="PetHandler.StopAsync"/> sets pet behavior to Idle.
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/// </summary>
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[Test]
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public async ValueTask StopAsync_SetsIdleAsync()
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{
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// Arrange
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var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
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var petCommandManagerMock = new Mock<IPetCommandManager>();
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var handler = new PetHandler(player, new MuHelperSettings(), petCommandManagerMock.Object);
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// Act
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await handler.StopAsync().ConfigureAwait(false);
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// Assert
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petCommandManagerMock.Verify(m => m.SetBehaviourAsync(PetBehaviour.Idle, null), Times.Once);
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}
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private async ValueTask<OfflinePlayer> CreateOfflinePlayerAsync()
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{
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return await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
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}
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}
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