baseline: OpenMU upstream b5a0961 (fresh source)
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// <copyright file="ZenConsumptionHandlerTests.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Tests.Offline;
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using MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.Attributes;
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using MUnique.OpenMU.GameLogic.MuHelper;
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using MUnique.OpenMU.GameLogic.Offline;
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/// <summary>
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/// Tests for <see cref="ZenConsumptionHandler"/>.
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/// </summary>
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[TestFixture]
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public class ZenConsumptionHandlerTests
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{
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private IGameContext _gameContext = null!;
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/// <summary>
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/// Sets up a fresh game context before each test.
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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this._gameContext = GameContextTestHelper.CreateGameContext();
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}
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/// <summary>
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/// Tests that Zen is deducted when the pay interval has passed.
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/// </summary>
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[Test]
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public async ValueTask DeductsZenWhenIntervalPassedAsync()
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{
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// Arrange
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var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
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player.TryAddMoney(1_000_000);
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player.Attributes![Stats.Level] = 100;
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var handler = new ZenConsumptionHandler(player);
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player.StartTimestamp = DateTime.UtcNow.AddMinutes(-2);
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// Act
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await handler.DeductZenAsync().ConfigureAwait(false);
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// Assert
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Assert.That(player.Money, Is.LessThan(1_000_000));
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}
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/// <summary>
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/// Tests that Zen is not deducted when the pay interval has not passed.
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/// </summary>
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[Test]
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public async ValueTask DoesNotDeductZenWhenIntervalNotPassedAsync()
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{
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// Arrange
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var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
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player.TryAddMoney(1_000_000);
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var handler = new ZenConsumptionHandler(player);
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// Act
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await handler.DeductZenAsync().ConfigureAwait(false);
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// Assert
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Assert.That(player.Money, Is.EqualTo(1_000_000));
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}
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/// <summary>
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/// Tests that <see cref="ZenConsumptionHandler.DeductZenAsync"/> returns false
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/// when the player has insufficient Zen.
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/// </summary>
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[Test]
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public async ValueTask ReturnsFalseWhenInsufficientZenAsync()
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{
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// Arrange
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var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
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player.TryAddMoney(100);
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player.Attributes![Stats.Level] = 100;
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var handler = new ZenConsumptionHandler(player);
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player.StartTimestamp = DateTime.UtcNow.AddMinutes(-2);
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// Act
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var result = await handler.DeductZenAsync().ConfigureAwait(false);
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// Assert
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Assert.That(result, Is.False);
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}
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private async ValueTask<OfflinePlayer> CreateOfflinePlayerAsync()
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{
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var player = await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
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player.Attributes![Stats.MasterLevel] = 0;
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return player;
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}
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}
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