baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="PKClearChatCommandPlugInTest.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Tests;
using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.DataModel.Entities;
using MUnique.OpenMU.GameLogic;
/// <summary>
/// Tests for the <see cref="PkClearChatCommandPlugIn"/>.
/// </summary>
[TestFixture]
public class PKClearChatCommandPlugInTest
{
/// <summary>
/// Verifies that a regular player is not allowed to run the command if AllowRegularPlayers configuration is false.
/// </summary>
[Test]
public async ValueTask RegularPlayerNotAllowedAsync()
{
var player = await PlayerTestHelper.CreatePlayerAsync().ConfigureAwait(false);
player.SelectedCharacter!.CharacterStatus = CharacterStatus.Normal;
player.SelectedCharacter.PlayerKillCount = 3;
player.SelectedCharacter.State = HeroState.PlayerKiller2ndStage;
var plugin = new PkClearChatCommandPlugIn
{
Configuration = new PkClearChatCommandPlugIn.PKClearConfiguration
{
AllowRegularPlayers = false,
ZenCostPerKill = 10_000_000,
}
};
await plugin.HandleCommandAsync(player, "/pkclear").ConfigureAwait(false);
// Verify status not cleared
Assert.That(player.SelectedCharacter.PlayerKillCount, Is.EqualTo(3));
Assert.That(player.SelectedCharacter.State, Is.EqualTo(HeroState.PlayerKiller2ndStage));
}
/// <summary>
/// Verifies that a regular player successfully clears their PK status and gets charged Zen if AllowRegularPlayers is true.
/// </summary>
[Test]
public async ValueTask RegularPlayerSuccessAsync()
{
var player = await PlayerTestHelper.CreatePlayerAsync().ConfigureAwait(false);
player.SelectedCharacter!.CharacterStatus = CharacterStatus.Normal;
player.SelectedCharacter.PlayerKillCount = 3;
player.SelectedCharacter.State = HeroState.PlayerKiller2ndStage;
player.Money = 50_000_000;
var plugin = new PkClearChatCommandPlugIn
{
Configuration = new PkClearChatCommandPlugIn.PKClearConfiguration
{
AllowRegularPlayers = true,
ZenCostPerKill = 10_000_000,
}
};
await plugin.HandleCommandAsync(player, "/pkclear").ConfigureAwait(false);
// Verify status cleared and money deducted
Assert.That(player.SelectedCharacter.PlayerKillCount, Is.EqualTo(0));
Assert.That(player.SelectedCharacter.State, Is.EqualTo(HeroState.Normal));
Assert.That(player.Money, Is.EqualTo(20_000_000));
}
/// <summary>
/// Verifies that a regular player with insufficient Zen fails to clear their PK status.
/// </summary>
[Test]
public async ValueTask RegularPlayerNotEnoughMoneyAsync()
{
var player = await PlayerTestHelper.CreatePlayerAsync().ConfigureAwait(false);
player.SelectedCharacter!.CharacterStatus = CharacterStatus.Normal;
player.SelectedCharacter.PlayerKillCount = 3;
player.SelectedCharacter.State = HeroState.PlayerKiller2ndStage;
player.Money = 5_000_000;
var plugin = new PkClearChatCommandPlugIn
{
Configuration = new PkClearChatCommandPlugIn.PKClearConfiguration
{
AllowRegularPlayers = true,
ZenCostPerKill = 10_000_000,
}
};
await plugin.HandleCommandAsync(player, "/pkclear").ConfigureAwait(false);
// Verify status not cleared and money not deducted
Assert.That(player.SelectedCharacter.PlayerKillCount, Is.EqualTo(3));
Assert.That(player.SelectedCharacter.State, Is.EqualTo(HeroState.PlayerKiller2ndStage));
Assert.That(player.Money, Is.EqualTo(5_000_000));
}
/// <summary>
/// Verifies that a Game Master can clear a target player's PK status for free.
/// </summary>
[Test]
public async ValueTask GameMasterClearsTargetForFreeAsync()
{
// Set up the GM
var gm = await PlayerTestHelper.CreatePlayerAsync().ConfigureAwait(false);
gm.SelectedCharacter!.CharacterStatus = CharacterStatus.GameMaster;
gm.SelectedCharacter.Name = "GM_Character";
// Set up the target player
var targetPlayer = await PlayerTestHelper.CreatePlayerAsync(gm.GameContext).ConfigureAwait(false);
targetPlayer.SelectedCharacter!.CharacterStatus = CharacterStatus.Normal;
targetPlayer.SelectedCharacter.Name = "Target_Character";
targetPlayer.SelectedCharacter.PlayerKillCount = 5;
targetPlayer.SelectedCharacter.State = HeroState.PlayerKiller2ndStage;
targetPlayer.Money = 0;
// Register target player in GameContext
var gameContext = gm.GameContext as GameContext;
Assert.That(gameContext, Is.Not.Null);
gameContext!.PlayersByCharacterName.TryAdd(targetPlayer.SelectedCharacter.Name, targetPlayer);
var plugin = new PkClearChatCommandPlugIn
{
Configuration = new PkClearChatCommandPlugIn.PKClearConfiguration
{
AllowRegularPlayers = true,
ZenCostPerKill = 10_000_000,
}
};
await plugin.HandleCommandAsync(gm, "/pkclear Target_Character").ConfigureAwait(false);
// Verify target status cleared and no money deducted
Assert.That(targetPlayer.SelectedCharacter.PlayerKillCount, Is.EqualTo(0));
Assert.That(targetPlayer.SelectedCharacter.State, Is.EqualTo(HeroState.Normal));
Assert.That(targetPlayer.Money, Is.EqualTo(0));
}
/// <summary>
/// Verifies that a regular player cannot specify another character to clear their status.
/// </summary>
[Test]
public async ValueTask RegularPlayerCannotClearTargetAsync()
{
// Set up the calling player
var player = await PlayerTestHelper.CreatePlayerAsync().ConfigureAwait(false);
player.SelectedCharacter!.CharacterStatus = CharacterStatus.Normal;
player.SelectedCharacter.Name = "Player_Character";
player.SelectedCharacter.PlayerKillCount = 0;
player.SelectedCharacter.State = HeroState.Normal;
player.Money = 50_000_000;
// Set up the target player
var targetPlayer = await PlayerTestHelper.CreatePlayerAsync(player.GameContext).ConfigureAwait(false);
targetPlayer.SelectedCharacter!.CharacterStatus = CharacterStatus.Normal;
targetPlayer.SelectedCharacter.Name = "Target_Character";
targetPlayer.SelectedCharacter.PlayerKillCount = 3;
targetPlayer.SelectedCharacter.State = HeroState.PlayerKiller2ndStage;
// Register target player in GameContext
var gameContext = player.GameContext as GameContext;
Assert.That(gameContext, Is.Not.Null);
gameContext!.PlayersByCharacterName.TryAdd(targetPlayer.SelectedCharacter.Name, targetPlayer);
var plugin = new PkClearChatCommandPlugIn
{
Configuration = new PkClearChatCommandPlugIn.PKClearConfiguration
{
AllowRegularPlayers = true,
ZenCostPerKill = 10_000_000,
}
};
await plugin.HandleCommandAsync(player, "/pkclear Target_Character").ConfigureAwait(false);
// Target should NOT be cleared since player is regular and target is different character
Assert.That(targetPlayer.SelectedCharacter.PlayerKillCount, Is.EqualTo(3));
Assert.That(targetPlayer.SelectedCharacter.State, Is.EqualTo(HeroState.PlayerKiller2ndStage));
Assert.That(player.Money, Is.EqualTo(50_000_000));
}
/// <summary>
/// Verifies that integer overflow in cost calculation is prevented and capped at int.MaxValue.
/// </summary>
[Test]
public async ValueTask RegularPlayerZenOverflowPreventionAsync()
{
var player = await PlayerTestHelper.CreatePlayerAsync().ConfigureAwait(false);
player.SelectedCharacter!.CharacterStatus = CharacterStatus.Normal;
player.SelectedCharacter.PlayerKillCount = 215;
player.SelectedCharacter.State = HeroState.PlayerKiller2ndStage;
player.Money = int.MaxValue - 1;
var plugin = new PkClearChatCommandPlugIn
{
Configuration = new PkClearChatCommandPlugIn.PKClearConfiguration
{
AllowRegularPlayers = true,
ZenCostPerKill = 10_000_000,
}
};
await plugin.HandleCommandAsync(player, "/pkclear").ConfigureAwait(false);
// Verify status is NOT cleared and money is NOT deducted.
Assert.That(player.SelectedCharacter.PlayerKillCount, Is.EqualTo(215));
Assert.That(player.SelectedCharacter.State, Is.EqualTo(HeroState.PlayerKiller2ndStage));
Assert.That(player.Money, Is.EqualTo(int.MaxValue - 1));
}
}