feat(castle-siege): adopt the upstream Castle Siege data model and persistence
Brings in the database layer of upstream OpenMU PRs #754 and #860 without touching AdaMu's working Castle Siege gameplay. This is purely additive: the existing 5-phase implementation still runs exactly as before. What is included: - DataModel: CastleSiegeState (the original Season 6 values 0-9, which are exactly what the game client's CASTLESIEGE_STATE enum expects), CastleSiegeJoinSide, and the zone/NPC/upgrade definition types. - Entities: CastleSiegeData, CastleSiegeGuildRegistration, CastleSiegeNpcState. These identify a guild by its persistent Guid rather than by name. - Generated persistence: 8 BasicModel + 8 EntityFramework model classes, CastleSiegeExtensions, and the regenerated ExtendedTypeContext, MapsterConfigurator and GameConfiguration partials. - Migrations: 20260730194321_AddCastleSiege and 20260801162427_ConfigureCastleSiegePersistence, plus the model snapshot. - EntityDataContext gains the two DbSets and the five model registrations. - EntityFrameworkContextBase only publishes configuration changes for entities in the configuration schema, so siege state writes are no longer broadcast as configuration changes. AdaMu-specific adaptations: - UpdateVersion.AddCastleSiegeData is 105, not upstream's 100. AdaMu already ships 95-104, and the applied-update bookkeeping is keyed on this value, so a collision would skip or re-run updates on live databases. - CastleSiegeInitializer does not seed a weekly StateSchedule. Upstream drives the cycle from a fixed Saturday schedule; AdaMu drives it manually from CastleSiegeEventPlugIn and the AdminPanel, so the schedule is left empty and nothing reads it. The seeded NPC definitions match AdaMu's existing hard-coded coordinates exactly (6 gates, the two crown switches and the crown), and additionally provide 4 guardian statues, 6 guardsmen and real gate/statue hit point tables that the current implementation does not have yet. Two pre-existing migrations were restyled by upstream (copyright header, using placement, trailing comma). No functional change. Verified: full server build succeeds with 0 errors.
This commit is contained in:
@@ -0,0 +1,85 @@
|
||||
// <copyright file="CastleSiegeExtensions.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.Persistence.EntityFramework.Extensions.ModelBuilder;
|
||||
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Metadata.Builders;
|
||||
using MUnique.OpenMU.Persistence.EntityFramework.Model;
|
||||
|
||||
/// <summary>
|
||||
/// Extensions for Castle Siege-related <see cref="EntityTypeBuilder"/>s.
|
||||
/// </summary>
|
||||
internal static class CastleSiegeExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies the settings for the <see cref="CastleSiegeConfiguration"/> entity.
|
||||
/// </summary>
|
||||
/// <param name="builder">The builder.</param>
|
||||
public static void Apply(this EntityTypeBuilder<CastleSiegeConfiguration> builder)
|
||||
{
|
||||
builder.Property(configuration => configuration.CrownHoldTimeSeconds).HasDefaultValue(30);
|
||||
builder.Property(configuration => configuration.RegisterMinLevel).HasDefaultValue(200);
|
||||
builder.Property(configuration => configuration.RegisterMinMembers).HasDefaultValue(20);
|
||||
builder.Property(configuration => configuration.MaxAttackingGuilds).HasDefaultValue(3);
|
||||
|
||||
builder.HasOne(configuration => configuration.RawCastleSiegeMapDefinition)
|
||||
.WithMany()
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
builder.HasOne(configuration => configuration.RawLandOfTrialsMapDefinition)
|
||||
.WithMany()
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
builder.HasOne(configuration => configuration.RawRewardItemDefinition)
|
||||
.WithMany()
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the settings for the <see cref="CastleSiegeNpcDefinition"/> entity.
|
||||
/// </summary>
|
||||
/// <param name="builder">The builder.</param>
|
||||
public static void Apply(this EntityTypeBuilder<CastleSiegeNpcDefinition> builder)
|
||||
{
|
||||
builder.HasOne(definition => definition.RawMonsterDefinition)
|
||||
.WithMany()
|
||||
.IsRequired()
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
builder.HasIndex(definition => new { definition.MonsterDefinitionId, definition.InstanceId });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the settings for the <see cref="CastleSiegeData"/> entity.
|
||||
/// </summary>
|
||||
/// <param name="builder">The builder.</param>
|
||||
public static void Apply(this EntityTypeBuilder<CastleSiegeData> builder)
|
||||
{
|
||||
builder.HasOne<Guild>()
|
||||
.WithMany()
|
||||
.HasForeignKey(data => data.OwnerGuildId)
|
||||
.OnDelete(DeleteBehavior.SetNull);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the settings for the <see cref="CastleSiegeNpcState"/> entity.
|
||||
/// </summary>
|
||||
/// <param name="builder">The builder.</param>
|
||||
public static void Apply(this EntityTypeBuilder<CastleSiegeNpcState> builder)
|
||||
{
|
||||
builder.HasIndex(state => new { state.MonsterNumber, state.InstanceId }).IsUnique();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the settings for the <see cref="CastleSiegeGuildRegistration"/> entity.
|
||||
/// </summary>
|
||||
/// <param name="builder">The builder.</param>
|
||||
public static void Apply(this EntityTypeBuilder<CastleSiegeGuildRegistration> builder)
|
||||
{
|
||||
builder.Property(registration => registration.GuildName).HasMaxLength(8).IsRequired();
|
||||
builder.HasIndex(registration => registration.GuildId).IsUnique();
|
||||
builder.HasOne<Guild>()
|
||||
.WithMany()
|
||||
.HasForeignKey(registration => registration.GuildId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user