feat(castle-siege): adopt the upstream Castle Siege data model and persistence
Brings in the database layer of upstream OpenMU PRs #754 and #860 without touching AdaMu's working Castle Siege gameplay. This is purely additive: the existing 5-phase implementation still runs exactly as before. What is included: - DataModel: CastleSiegeState (the original Season 6 values 0-9, which are exactly what the game client's CASTLESIEGE_STATE enum expects), CastleSiegeJoinSide, and the zone/NPC/upgrade definition types. - Entities: CastleSiegeData, CastleSiegeGuildRegistration, CastleSiegeNpcState. These identify a guild by its persistent Guid rather than by name. - Generated persistence: 8 BasicModel + 8 EntityFramework model classes, CastleSiegeExtensions, and the regenerated ExtendedTypeContext, MapsterConfigurator and GameConfiguration partials. - Migrations: 20260730194321_AddCastleSiege and 20260801162427_ConfigureCastleSiegePersistence, plus the model snapshot. - EntityDataContext gains the two DbSets and the five model registrations. - EntityFrameworkContextBase only publishes configuration changes for entities in the configuration schema, so siege state writes are no longer broadcast as configuration changes. AdaMu-specific adaptations: - UpdateVersion.AddCastleSiegeData is 105, not upstream's 100. AdaMu already ships 95-104, and the applied-update bookkeeping is keyed on this value, so a collision would skip or re-run updates on live databases. - CastleSiegeInitializer does not seed a weekly StateSchedule. Upstream drives the cycle from a fixed Saturday schedule; AdaMu drives it manually from CastleSiegeEventPlugIn and the AdminPanel, so the schedule is left empty and nothing reads it. The seeded NPC definitions match AdaMu's existing hard-coded coordinates exactly (6 gates, the two crown switches and the crown), and additionally provide 4 guardian statues, 6 guardsmen and real gate/statue hit point tables that the current implementation does not have yet. Two pre-existing migrations were restyled by upstream (copyright header, using placement, trailing comma). No functional change. Verified: full server build succeeds with 0 errors.
This commit is contained in:
@@ -0,0 +1,453 @@
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// <copyright file="20260730194321_AddCastleSiege.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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#nullable disable
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namespace MUnique.OpenMU.Persistence.EntityFramework.Migrations
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{
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using System;
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using Microsoft.EntityFrameworkCore.Migrations;
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/// <inheritdoc />
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public partial class AddCastleSiege : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<Guid>(
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name: "CastleSiegeConfigurationId",
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schema: "config",
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table: "GameConfiguration",
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type: "uuid",
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nullable: true);
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migrationBuilder.CreateTable(
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name: "CastleSiegeData",
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schema: "data",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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OwnerGuildId = table.Column<Guid>(type: "uuid", nullable: true),
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IsOccupied = table.Column<bool>(type: "boolean", nullable: false),
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TaxChaos = table.Column<byte>(type: "smallint", nullable: false),
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TaxStore = table.Column<byte>(type: "smallint", nullable: false),
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TaxHunt = table.Column<int>(type: "integer", nullable: false),
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IsHuntZoneEnabled = table.Column<bool>(type: "boolean", nullable: false),
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TributeMoney = table.Column<long>(type: "bigint", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeData", x => x.Id);
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeNpcState",
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schema: "data",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeDataId = table.Column<Guid>(type: "uuid", nullable: true),
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MonsterNumber = table.Column<short>(type: "smallint", nullable: false),
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InstanceId = table.Column<byte>(type: "smallint", nullable: false),
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DefenseLevel = table.Column<byte>(type: "smallint", nullable: false),
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RegenLevel = table.Column<byte>(type: "smallint", nullable: false),
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LifeLevel = table.Column<byte>(type: "smallint", nullable: false),
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CurrentHp = table.Column<int>(type: "integer", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeNpcState", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeNpcState_CastleSiegeData_CastleSiegeDataId",
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column: x => x.CastleSiegeDataId,
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principalSchema: "data",
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principalTable: "CastleSiegeData",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeConfiguration",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeMapDefinitionId = table.Column<Guid>(type: "uuid", nullable: true),
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LandOfTrialsMapDefinitionId = table.Column<Guid>(type: "uuid", nullable: true),
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RewardItemDefinitionId = table.Column<Guid>(type: "uuid", nullable: true),
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DefenseRespawnAreaId = table.Column<Guid>(type: "uuid", nullable: true),
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AttackRespawnAreaId = table.Column<Guid>(type: "uuid", nullable: true),
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Enabled = table.Column<bool>(type: "boolean", nullable: false),
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CrownHoldTimeSeconds = table.Column<int>(type: "integer", nullable: false),
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RegisterMinLevel = table.Column<int>(type: "integer", nullable: false),
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RegisterMinMembers = table.Column<int>(type: "integer", nullable: false),
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ParticipantRewardMinSeconds = table.Column<int>(type: "integer", nullable: false),
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MaxAttackingGuilds = table.Column<int>(type: "integer", nullable: false),
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GuildScoreCastleSiege = table.Column<int>(type: "integer", nullable: false),
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GuildScoreCastleSiegeMembers = table.Column<int>(type: "integer", nullable: false),
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GateBuyPrice = table.Column<int>(type: "integer", nullable: false),
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StatueBuyPrice = table.Column<int>(type: "integer", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeConfiguration", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeConfiguration_GameMapDefinition_CastleSiegeMapDe~",
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column: x => x.CastleSiegeMapDefinitionId,
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principalSchema: "config",
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principalTable: "GameMapDefinition",
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principalColumn: "Id");
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table.ForeignKey(
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name: "FK_CastleSiegeConfiguration_GameMapDefinition_LandOfTrialsMapD~",
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column: x => x.LandOfTrialsMapDefinitionId,
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principalSchema: "config",
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principalTable: "GameMapDefinition",
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principalColumn: "Id");
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table.ForeignKey(
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name: "FK_CastleSiegeConfiguration_ItemDefinition_RewardItemDefinitio~",
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column: x => x.RewardItemDefinitionId,
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principalSchema: "config",
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principalTable: "ItemDefinition",
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principalColumn: "Id");
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeNpcDefinition",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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MonsterDefinitionId = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId = table.Column<Guid>(type: "uuid", nullable: true),
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InstanceId = table.Column<byte>(type: "smallint", nullable: false),
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IsPersistedToDatabase = table.Column<bool>(type: "boolean", nullable: false),
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DefaultSide = table.Column<byte>(type: "smallint", nullable: false),
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SpawnX = table.Column<byte>(type: "smallint", nullable: false),
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SpawnY = table.Column<byte>(type: "smallint", nullable: false),
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Direction = table.Column<int>(type: "integer", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeNpcDefinition", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeNpcDefinition_CastleSiegeConfiguration_CastleSie~",
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column: x => x.CastleSiegeConfigurationId,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeNpcDefinition_MonsterDefinition_MonsterDefinitio~",
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column: x => x.MonsterDefinitionId,
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principalSchema: "config",
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principalTable: "MonsterDefinition",
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principalColumn: "Id");
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeStateScheduleEntry",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeConfigurationId = table.Column<Guid>(type: "uuid", nullable: true),
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State = table.Column<byte>(type: "smallint", nullable: false),
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DayOfWeek = table.Column<int>(type: "integer", nullable: false),
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Hour = table.Column<byte>(type: "smallint", nullable: false),
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Minute = table.Column<byte>(type: "smallint", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeStateScheduleEntry", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeStateScheduleEntry_CastleSiegeConfiguration_Cast~",
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column: x => x.CastleSiegeConfigurationId,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeUpgradeDefinition",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeConfigurationId = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId1 = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId2 = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId3 = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId4 = table.Column<Guid>(type: "uuid", nullable: true),
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Level = table.Column<byte>(type: "smallint", nullable: false),
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RequiredJewelOfGuardianCount = table.Column<int>(type: "integer", nullable: false),
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RequiredZen = table.Column<int>(type: "integer", nullable: false),
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Value = table.Column<int>(type: "integer", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeUpgradeDefinition", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Castl~",
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column: x => x.CastleSiegeConfigurationId,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Cast~1",
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column: x => x.CastleSiegeConfigurationId1,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Cast~2",
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column: x => x.CastleSiegeConfigurationId2,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Cast~3",
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column: x => x.CastleSiegeConfigurationId3,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Cast~4",
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column: x => x.CastleSiegeConfigurationId4,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeZoneDefinition",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeConfigurationId = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId1 = table.Column<Guid>(type: "uuid", nullable: true),
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X1 = table.Column<byte>(type: "smallint", nullable: false),
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Y1 = table.Column<byte>(type: "smallint", nullable: false),
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X2 = table.Column<byte>(type: "smallint", nullable: false),
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Y2 = table.Column<byte>(type: "smallint", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeZoneDefinition", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeZoneDefinition_CastleSiegeConfiguration_CastleSi~",
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column: x => x.CastleSiegeConfigurationId,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeZoneDefinition_CastleSiegeConfiguration_CastleS~1",
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column: x => x.CastleSiegeConfigurationId1,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateIndex(
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name: "IX_GameConfiguration_CastleSiegeConfigurationId",
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schema: "config",
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table: "GameConfiguration",
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column: "CastleSiegeConfigurationId",
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unique: true);
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_AttackRespawnAreaId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "AttackRespawnAreaId",
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unique: true);
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_CastleSiegeMapDefinitionId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "CastleSiegeMapDefinitionId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_DefenseRespawnAreaId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "DefenseRespawnAreaId",
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unique: true);
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_LandOfTrialsMapDefinitionId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "LandOfTrialsMapDefinitionId");
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||||
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migrationBuilder.CreateIndex(
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||||
name: "IX_CastleSiegeConfiguration_RewardItemDefinitionId",
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||||
schema: "config",
|
||||
table: "CastleSiegeConfiguration",
|
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column: "RewardItemDefinitionId");
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||||
|
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeNpcDefinition_CastleSiegeConfigurationId",
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||||
schema: "config",
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table: "CastleSiegeNpcDefinition",
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||||
column: "CastleSiegeConfigurationId");
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||||
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migrationBuilder.CreateIndex(
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||||
name: "IX_CastleSiegeNpcDefinition_MonsterDefinitionId",
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schema: "config",
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table: "CastleSiegeNpcDefinition",
|
||||
column: "MonsterDefinitionId");
|
||||
|
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migrationBuilder.CreateIndex(
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||||
name: "IX_CastleSiegeNpcState_CastleSiegeDataId",
|
||||
schema: "data",
|
||||
table: "CastleSiegeNpcState",
|
||||
column: "CastleSiegeDataId");
|
||||
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migrationBuilder.CreateIndex(
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||||
name: "IX_CastleSiegeStateScheduleEntry_CastleSiegeConfigurationId",
|
||||
schema: "config",
|
||||
table: "CastleSiegeStateScheduleEntry",
|
||||
column: "CastleSiegeConfigurationId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId",
|
||||
schema: "config",
|
||||
table: "CastleSiegeUpgradeDefinition",
|
||||
column: "CastleSiegeConfigurationId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId1",
|
||||
schema: "config",
|
||||
table: "CastleSiegeUpgradeDefinition",
|
||||
column: "CastleSiegeConfigurationId1");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId2",
|
||||
schema: "config",
|
||||
table: "CastleSiegeUpgradeDefinition",
|
||||
column: "CastleSiegeConfigurationId2");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId3",
|
||||
schema: "config",
|
||||
table: "CastleSiegeUpgradeDefinition",
|
||||
column: "CastleSiegeConfigurationId3");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId4",
|
||||
schema: "config",
|
||||
table: "CastleSiegeUpgradeDefinition",
|
||||
column: "CastleSiegeConfigurationId4");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_CastleSiegeZoneDefinition_CastleSiegeConfigurationId",
|
||||
schema: "config",
|
||||
table: "CastleSiegeZoneDefinition",
|
||||
column: "CastleSiegeConfigurationId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_CastleSiegeZoneDefinition_CastleSiegeConfigurationId1",
|
||||
schema: "config",
|
||||
table: "CastleSiegeZoneDefinition",
|
||||
column: "CastleSiegeConfigurationId1");
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_GameConfiguration_CastleSiegeConfiguration_CastleSiegeConfi~",
|
||||
schema: "config",
|
||||
table: "GameConfiguration",
|
||||
column: "CastleSiegeConfigurationId",
|
||||
principalSchema: "config",
|
||||
principalTable: "CastleSiegeConfiguration",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_CastleSiegeConfiguration_CastleSiegeZoneDefinition_AttackRe~",
|
||||
schema: "config",
|
||||
table: "CastleSiegeConfiguration",
|
||||
column: "AttackRespawnAreaId",
|
||||
principalSchema: "config",
|
||||
principalTable: "CastleSiegeZoneDefinition",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_CastleSiegeConfiguration_CastleSiegeZoneDefinition_DefenseR~",
|
||||
schema: "config",
|
||||
table: "CastleSiegeConfiguration",
|
||||
column: "DefenseRespawnAreaId",
|
||||
principalSchema: "config",
|
||||
principalTable: "CastleSiegeZoneDefinition",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_GameConfiguration_CastleSiegeConfiguration_CastleSiegeConfi~",
|
||||
schema: "config",
|
||||
table: "GameConfiguration");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_CastleSiegeConfiguration_CastleSiegeZoneDefinition_AttackRe~",
|
||||
schema: "config",
|
||||
table: "CastleSiegeConfiguration");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_CastleSiegeConfiguration_CastleSiegeZoneDefinition_DefenseR~",
|
||||
schema: "config",
|
||||
table: "CastleSiegeConfiguration");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "CastleSiegeNpcDefinition",
|
||||
schema: "config");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "CastleSiegeNpcState",
|
||||
schema: "data");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "CastleSiegeStateScheduleEntry",
|
||||
schema: "config");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "CastleSiegeUpgradeDefinition",
|
||||
schema: "config");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "CastleSiegeData",
|
||||
schema: "data");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "CastleSiegeZoneDefinition",
|
||||
schema: "config");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "CastleSiegeConfiguration",
|
||||
schema: "config");
|
||||
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_GameConfiguration_CastleSiegeConfigurationId",
|
||||
schema: "config",
|
||||
table: "GameConfiguration");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "CastleSiegeConfigurationId",
|
||||
schema: "config",
|
||||
table: "GameConfiguration");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user